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GTA Online Money Laundering Guide: How to Print Cash Without Wasting Time (2026)

  • Writer: Niels Gys
    Niels Gys
  • Nov 1, 2025
  • 7 min read

Updated: Jan 8

🛠️ Last Updated January 2026

TL;DR (For People Who Don’t Have Time for Rockstar’s Nonsense)

  • Buy the Car Wash.

  • Grind Money Laundering missions only when they’re boosted.

  • Each mission pays ~35k, takes 4–5 minutes, and has no cooldown.

  • On 2x weeks you can hit ~1 million per hour if you’re not terrible.

  • Do 15 missions per front, lock the passive bonus, then stop caring.

  • Use the Car Wash safe as passive income from your other businesses.

  • Ignore the rest unless you’re already rich or bored.

  • Heat is fake pressure. Reset it once and move on.


That’s the entire system.

Everything else is theatre.


Before you start laundering millions, make sure you look the part.

Buy the Rasta Imposta Dollar 100 Bill Costume on Amazon and physically embody financial crime while grinding missions.

If Rockstar won’t give us a suit upgrade, we’ll bring our own. 💸


Several characters in red “Hands On Car Wash” uniforms work and hang around a retro orange car wash in Los Santos. A green lowrider is being cleaned in the foreground while motorcycles, a red sports car, and a jet overhead complete the sunny urban scene.


The CRIMENET guide for people who want cash, not chores

GTA Online is many things. A crime sandbox. A satire machine. A place where you can rob a casino in a clown mask and then get beaten to death by a kid on a flying motorcycle.


But above all else, it is an economy designed to waste your time.


Money Laundering, introduced with the Money Fronts update, is Rockstar pretending they finally gave you a clean, adult, financially literate way to make money… while still hiding the good bits behind nonsense, Heat meters, and busywork that smells like a middle manager’s PowerPoint.


So let’s do what Rockstar won’t: strip the system naked, run the numbers, and tell you exactly what to do.


No vibes. No roleplay. No “it depends.”Just profit.



The brutal truth upfront (read this if you’re impatient)

Here is the correct way to use Money Laundering, written for adults:

• Buy the Hands On Car Wash.

• Ignore the other fronts until you’re already rich.

• Grind laundering missions only when payouts are boosted.

• Do 15 missions per front, lock the passive bonus, and never think about it again.

• Treat the Car Wash safe like a passive tax refund from your other crimes.

• Spend the rest of your life doing better-paying work.


That’s it. Everything else is Rockstar trying to make you feel “immersed” while they pick your pocket.

Now let’s explain why.



Step 1: Buy the only property that actually matters


Hands On Car Wash – $1,000,000

This is mandatory. Everything else is optional nonsense.


The Car Wash unlocks: • Money Laundering missions • The Heat system • The safe that quietly feeds off your criminal empire like a parasite with a Rolex


Without it, Money Laundering does not exist. With it, you have access to a repeatable, cooldown-free grind loop that Rockstar absolutely regrets releasing.


The other two fronts:

• Higgins Helitours • Smoke on the Water


…exist mainly to:

  1. Drain your wallet

  2. Add small bonuses to businesses you may not even run

  3. Give Rockstar something to put in the trailer


Buy them later, when money is already meaningless to you.



Money Laundering missions: the part Rockstar accidentally made good

Each laundering mission pays roughly $35,000.


On paper, that sounds cute. Like a side activity. Like something you do once while waiting for a Heist invite.


But here’s the problem Rockstar created for themselves:

There is no cooldown.


You can launch them back-to-back like an accountant on cocaine.


The math Rockstar hoped you wouldn’t do

Average mission time if you’re not terrible: • 4–5 minutes


That’s: • 12–15 missions per hour


Which equals: • $420,000–$525,000 per hour normally • $840,000–$1,050,000 per hour on 2x payout weeks


At that point, this stops being “laundering” and starts being industrial-scale money printing.


And yes, you don’t always get paid instantly. The cash goes through the wash first, like blood through a carpet cleaner. But you still get it. Every time. Reliably.


This is why bonus weeks turn Money Laundering into a blood sport.


Grinding for an hour straight? You’re going to need fuel.

This “Tears of My Enemies” Stainless Steel Coffee Mug exists, and yes, it tastes better when filled during a 2x Money Laundering week. Hydration is important. So is dominance.



Heat: Rockstar invents stress for no reason

Heat is Rockstar’s way of saying:“You’re having too much fun. Stop.”


Every laundering mission raises Heat. Fill the bar, and suddenly the game starts wagging its finger at you like a disappointed tax inspector.


Here’s the good news:

Heat is fake difficulty.


One legal job wipes it clean. One. Singular. Done.


So instead of panicking: • Run laundering missions • When Heat is almost full, do one legal mission • Go straight back to laundering

That’s it. That’s the entire system.

Heat is not danger.Heat is a reminder to occasionally press a different button.

The passive income lie (and the one part that isn’t)

Each Money Front generates: • $750 per in-game day • $1,500 if you complete 15 laundering missions for that front


That sounds like progress until you realise: • An in-game day is 48 minutes • The payout is pocket change • You will not notice it unless you stare at the safe like a pensioner


This is not why you’re here.


The Car Wash safe is the real prize

The Car Wash doesn’t just earn its own tiny income. It siphons money from your entire criminal ecosystem.


If you own most major businesses, the safe can generate around $30,000 per in-game day.


That’s: • $37,500 per real hour • Completely passive • For doing absolutely nothing except existing as a criminal


That’s why the Car Wash matters. It’s not exciting. It’s not cinematic. It’s a background hum of money that never stops.


Like a good crime empire should be.



Solo players: how to grind without hating yourself

If you’re alone, which is how most successful criminals operate:

  1. Set spawn point to the Car Wash

  2. Launch laundering missions repeatedly

  3. Ignore Heat until it becomes annoying

  4. Reset Heat once

  5. Collect your money before the safe caps

  6. Leave


Do not babysit the system. Do not roleplay a janitor. Do not “pace yourself.”


This is GTA Online. You are here to extract money and leave emotional damage behind.



Multiplayer: two brains good, four brains loud

Money Laundering supports up to four players.


Here’s the reality:

2 players = optimal 3–4 players = only if they are competent, fast, and quiet


More players help with combat, but slow everything else down unless everyone knows exactly what they’re doing.


Randoms are not assets. Randoms are obstacles wearing hoodies.



Mr. Faber Work: the polite cousin nobody invites twice

Mr. Faber Work exists.


It pays less. It takes longer. It pretends variety is a reward.


Yes, you can do it. Yes, it has bonuses. No, it is not a primary moneymaker.


Use it: • To break boredom • To progress certain unlocks • To feel like you’re “doing content”


Do not use it if your goal is raw income. That would be like bringing a butter knife to a gunfight because it’s “interesting.”



Community wisdom (aka things that actually matter)

People who grind efficiently all agree on this:

• Spawn at the Car Wash • Don’t let the safe cap • Treat Heat as a timer, not a threat • Bonus weeks change everything • Ignore aesthetics, chase minutes-per-mission


Anyone telling you otherwise is either roleplaying or broke.



The CRIMENET verdict (tattoo this on your controller)

Money Laundering is not your main career. It is a scalable side hustle that becomes lethal during boosted weeks.


The correct approach is ruthless:

• Buy the Car Wash • Exploit laundering missions when boosted • Lock the passive bonuses • Let the safe quietly fill itself • Spend your time elsewhere making real money


Do not romanticize it. Do not overthink it. Do not pretend Rockstar balanced this on purpose.


This is a system you use, not one you admire.


And if the cops don’t like it? Good. They weren’t invited anyway.


Congratulations, you now understand GTA Online’s economy better than Rockstar.

Celebrate by ordering a Desktop Newton’s Cradle from Amazon and gently tapping it every time the Car Wash safe fills itself. That’s the sound of passive income doing the work for you.


FAQ (Questions Asked by People Who Suspect Rockstar Is Lying)

Is Money Laundering good money in GTA Online? Yes, but only if you use it correctly. On normal weeks it’s “solid.” On boosted weeks it becomes aggressively good, bordering on embarrassing for Rockstar’s balancing team. If you grind it full time without bonuses, you’re leaving money on the table compared to other top-tier activities.
What’s the actual hourly payout if I’m efficient? Realistically, 420k–525k per hour normally. On 2x payout weeks, 840k to just over 1 million per hour. This assumes 4–5 minute mission clears and zero sightseeing. If your numbers are lower, the problem is not the system.
Do I need the other Money Fronts like Helitours or Smoke on the Water? No. Not early. They’re late-game flavor purchases with niche bonuses. The Car Wash is the engine. The others are decals.
How does Heat really work? Is it dangerous? Heat is not danger. Heat is a speed bump. It fills up as you launder money and disappears instantly after one legal job. Treat it like a reminder to stretch your fingers, not a threat to your empire.
Do I have to do legal jobs regularly? Only when Heat is almost full. One legal job resets it. Anyone doing more than that is roleplaying compliance.
Is the passive income worth it? The small front payouts are pocket change. The Car Wash safe is the real value, especially if you own multiple businesses. It quietly siphons money from your criminal ecosystem and hands it to you for existing. That’s how crime should work.
How many laundering missions should I do per front? Exactly 15. That unlocks the doubled passive rate. After that, stop. Continuing just for the passive drip is like mowing the lawn with scissors.
Is this viable solo? Yes. In fact, solo play is often faster and cleaner. No waiting, no babysitting, no randoms crashing helicopters into your plans.
What’s the best group size if I do play with others? Two players. One handles objectives, one handles chaos. Three or four only work if everyone knows what they’re doing and isn’t here “for vibes.”
Is Mr. Faber Work worth doing for money? Not really. It’s fine for variety or unlocking things, but it’s not a serious moneymaker. If your goal is cash, laundering missions beat it every time.
What’s the biggest mistake people make with Money Laundering? Grinding it nonstop on normal weeks, ignoring bonus rotations, and letting the safe cap. That’s how you turn a good system into unpaid labor.
So… is Money Laundering worth owning long-term? Yes, as a background income layer and a bonus-week weapon. No, as a full-time career. Use it surgically, extract the value, and move on. If you’re still broke after this, it’s not Rockstar’s fault anymore.

 
 
 

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About Me
WhatsApp Image 2025-08-19 at 04.27.47.jpeg

I’m Niels Gys. Writer, gamer, and professional defender of fictional criminals. On screen only. Relax. I front JETBLACK SMILE, a rock ’n’ roll band from Belgium that sounds like bad decisions set to loud guitars. Turns out the mindset for writing about crime, chaos, and villain energy translates surprisingly well to music.

Here I run CRIMENET GAZETTE, a site dedicated to crime, heist, and villain-protagonist games, movies, and series. Not the wholesome kind. Not the heroic kind. The kind where you rob banks, make bad decisions, and enjoy every second of it.

CRIMENET exists because too much coverage is polite, bloodless, and terrified of having an opinion. Here, villains matter. Criminal fantasies are taken seriously. And mediocrity gets mocked without mercy.

I don’t do safe scores or corporate enthusiasm. I do sharp analysis, savage humor, and verdicts that feel like charge sheets. If something nails the fantasy of being dangerous, clever, or morally questionable, I’ll praise it. If it wastes your time, I’ll bury it.

CRIMENET isn’t neutral. It sides with chaos, competence, and fun.
Think less “trusted reviewer,” more “your inside man in the digital underworld.”

I’m not here to save the world.


I’m here to tell you which crimes are worth committing. 🤘

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