GTA Online Mr. Faber Work Guide — Insider Trading with Explosives
- Niels Gys

- Nov 2, 2025
- 6 min read
TL;DR
Think of Mr. Faber as your unhinged financial advisor. He hands you a briefcase full of crimes, tells you it’s all “strictly business,” and sends you out to commit six increasingly ridiculous acts of corporate sabotage. Each one pays $30–40k, which is ironic considering most real bankers earn that in bonuses for ruining the economy.
Do five in a week for a $100k bonus, or run them during 2× weeks to print money faster than Rockstar can nerf it. Solo grinders can make around $120k/hour, while proper sociopaths with friends can hit $250k+.
So grab a gun, an armored car, and your best “I definitely have a business degree” face. You’re about to get paid.

Who the hell is Mr. Faber?
He’s the sort of man who smells like old money and espresso martinis — the kind of guy who says “liquid assets” while ordering people to steal an armored truck. Faber represents the legitimate face of illegitimate profit, a man who can file a tax return and a death certificate in the same folder.
He’s your new boss, mentor, and potential alibi.
The Business Model (or: “Capitalism, but with grenades”)
To access Faber’s work, you open the Car Wash laptop, which — unlike your actual laptop — doesn’t instantly explode in pop-ups for cheap Shark Cards. From there you pick one of six missions, all named after things your accountant would say right before embezzling your pension.
Each job pays roughly $25–35k, with an optional “bonus objective” worth about $10k extra if you do it properly instead of playing bumper cars with the getaway vehicle. On Double Money weeks, that’s $60–75k per job, or about as much as a top Twitch streamer makes by pretending to laugh at their chat.
The Six Jobs, Summarized Like a Bad Finance Seminar
1. Liquid Market – Steal drugs and whisky. It’s like running a duty-free shop, but the customers have guns. Don’t crash the bottles. Think Uber Eats, but for cocaine.
2. ROI – Break into the Diamond Casino, steal chips, then deliver a Turismo Omaggio without scratching it. Essentially, Grand Theft Auto: The Valet Edition.
3. Compound Interest – Rescue a guy named Skinny (he’s not), loot everything that isn’t welded down, and fight off Triads who apparently studied gunplay at the Stormtrooper Academy.
4. Mutual Funds – Escort a truck. Do NOT hit it. If you treat it like a dodgem car, your payout will look like a child’s allowance.
5. Current Liabilities – Hunt a moving target. Every missed shot costs you money and dignity. Think Hitman, if Hitman shopped at Lidl.
6. The Monopoly – The grand finale. Do everything right and you’ll feel like a hedge fund manager with a body count.
Each mission is short, chaotic, and about as subtle as a marching band in a library. Perfect.
Solo Strategy: The Lone Wolf Investor 🐺💰
You don’t need friends — just caffeine, a good gun, and an armored car that handles like a tank with ADHD.
Checklist for profitability:
Play Invite-Only. Public lobbies are full of people whose hobby is ruining yours.
Equip armor, snacks, and a suppressed weapon.
Ignore “optional exploration” — get the bonus and leave before the police arrive to ask awkward questions.
Expect $120–150k/hour solo; more on bonus weeks.
It’s honest work. Well, dishonest. But efficient.
Crew Strategy: The Corporate Raid
Mr. Faber’s work shines in a group. One drives, one shoots, one barks orders, and one inevitably blows up the wrong car.
With a decent crew, you can churn through 5–6 jobs/hour, pulling in $250–350k/hr when boosted. That’s more money than most CEOs make — and you actually deserve it.
The Heat System (a.k.a. Rockstar’s way of saying “Stop Having Fun”)
Every mission raises your business “Heat.” Too much Heat and your Car Wash stops printing passive income, because apparently the FBI can smell soap now.
The cure?
Run a boring “legal” job to reduce suspicion — wash a car, deliver a tourist, or sell legal weed. It pays pennies, but it resets your Heat and makes you look respectable again.Think of it as laundering your reputation.
The Math (for the spreadsheet junkies)
Mode | Avg. Payout | Missions/hr | Hourly | Notes |
Solo (Normal) | $34k | 3.5 | ≈$120k/hr | Includes bonuses |
Solo (2× Week) | $68k | 3.5 | ≈$240k/hr | +$100k weekly |
Crew (2–4p) | $70k+ | 5 | ≈$300–350k/hr | Less death = more money |
Legal Jobs | $1–2k | Who cares | 🤢 | Only for Heat reset |
Bottom line: Play Mr. Faber on 2× weeks, then go back to your Car Wash to rinse off the shame.
Community Wisdom (Collected from Reddit, or “the Internet’s confession booth”)
Don’t crash the car. Every scratch is a dollar crying.
Always grab the hidden bonus objective — it’s basically free money.
Use Invite-Only sessions unless your kink is griefing.
Collect your safe often; uncollected cash stops generating faster than your motivation.
During 2× weeks, spam Faber until you can buy the Deluxo and still afford therapy.
Final Words
Mr. Faber Work is GTA’s version of The Wolf of Wall Street — minus the yacht, plus more explosions. It’s sleek, efficient, and every mission feels like you’re committing insider trading with an RPG.
On double weeks, it’s one of the best money grinds in the game. On normal weeks, it’s still a decent side hustle — the perfect blend of capitalism and chaos.
So polish your loafers, iron your jumpsuit, and remember:
“If you’re going to make a fortune in Los Santos, you might as well make it loudly, illegally, and with style.”
Now go out there, take Mr. Faber’s call, and make it rain like a tax evasion scandal in a thunderstorm.
FAQ
Q: Who is Mr. Faber? A: The man you’d hire if you wanted a corporate merger and a homicide in the same afternoon. He’s your financial handler in GTA Online’s Money Fronts update — basically a Wall Street Gordon Gekko who keeps a body count.
Q: How do I start Mr. Faber Work? A: Head to the Car Wash laptop (or call Raf De Angelis) and select “Mr. Faber Work.” He’ll hand you six missions named after things accountants whisper in bed: Liquid Market, ROI, Compound Interest, Mutual Funds, Current Liabilities, and The Monopoly.
Q: What’s the payout? A: Roughly $25–35K per job, with $10K in bonus objectives if you play like a professional instead of a demolition derby driver. Do five missions in a week for Rockstar’s $100K Weekly Challenge bonus. On 2× weeks, expect up to $75K per job and about $300K–350K/hr with a crew.
Q: Are they solo-friendly? A: Yes — if you can aim, drive, and breathe simultaneously. Solo players can hit $120–150K/hr, no cooldowns, no friends required. If you can’t, maybe wash cars instead.
Q: What are the bonuses and how do I get them? A: Each mission hides one “do-it-right” condition — deliver undamaged, steal extras, or complete optional looting. Do it all, and your wallet gets thicker. Do it wrong, and Mr. Faber sighs audibly.
Q: What’s this “Heat” thing everyone whines about? A: Every Faber Work job raises your business “Heat.” Too much Heat and your passive safe income shuts down like a teenager’s social life. Run a “legal” job (car wash, tour, delivery) to drop it back down. Think of it as laundering your reputation before the feds notice.
Q: Can I replay them endlessly? A: Absolutely. There’s no cooldown — just mounting Heat and the creeping realization that you now understand tax law better than Rockstar intended.
Q: Which job is best for money? A: ROI and Compound Interest are community favourites: quick, clear objectives, and easy bonuses. Avoid Mutual Funds if you drive like you’re allergic to brakes.
Q: Is this better than Money Laundering missions? A: Not quite. Laundering is the money printer; Faber Work is the prestige project. Grind Faber during 2× weeks or when you’re tired of washing cars for pennies.
Q: How many players is optimal? A: Two to three. One drives, one shoots, one apologizes. Four works too — just remember someone’s job is always “don’t blow up the objective.”
Q: Do I need other businesses? A: No, but owning the Car Wash is required. Everything else — weed shop, helitours — just makes you look more legitimate when laundering hundreds of thousands a day.
Q: Any pro-tips from the community? Always collect your safe money before it caps.; Play Invite-Only sessions. Public lobbies are like daycare with RPGs. ; Get every bonus. It’s basically Rockstar giving you free tip money. ; Faber Work counts toward Money Fronts awards. Do them for the medals, or just for the smugness.
Q: Final recommendation? A: Run Faber Work on double weeks, nail every bonus, and laugh like an evil banker. It’s capitalism with explosions — the way God and Rockstar intended.





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