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Money WASTE: Welcome To Ocean City — GTA Had a Baby With a Spreadsheet

  • Writer: Niels Gys
    Niels Gys
  • Oct 11, 2025
  • 3 min read

TL;DR

Imagine GTA built in a garage by two caffeine-fueled geniuses — brilliant ideas, awkward execution, and a soundtrack that wants to fight you.


A stylized neon-colored illustration of a man aiming a shotgun, surrounded by floating green bills, set against a pink and purple gradient background.

Freedom of Crime

Ocean City lets you play darknet entrepreneur: buy shady businesses, ship illegal goods, and turn dirty money into empire.That core idea? Gold. Finally, a game that treats logistics like a criminal artform.


But freedom’s still fenced in. The demo world feels half-awake — more PowerPoint presentation about crime than chaotic playground. You sense the ambition, but the gears grind instead of roar.



Criminal Fantasy Fulfillment

The business mechanics steal the show. There’s genuine thrill in managing black-market supply chains.


Sadly, you buy and move one item at a time, like a mob boss personally doing Amazon returns.


Still — that loop has potential. If Seven Games doubles down with dynamic economies and smarter logistics, this could be the Underworld Tycoon we’ve been waiting for.



Heist / Mission Design

Nine story missions, a couple side hustles — you can tell the team’s still laying the foundation.Right now, objectives feel simple: go here, kill that, drive back. Not bad, just basic.


The writing wobbles between earnest and “written-after-Red Bull-number-six.” Some lines sound like GTA Online chat logs.But hey — it’s a demo, not Shakespeare. There’s time to swap cringe for charm.



World & Sandbox

Eternal night. The city glows neon but sleeps through its own crime wave. No dynamic weather, no street chaos.


Still — the visual style pops: pastel lights, retro-isometric angles, that 2000s-GTA swagger.


You can feel what it wants to be: Vice City meets SimCity on a sugar rush. It just needs more life.



Driving & Physics

Cars look the part but drive like they’re powered by magnets.


Tap gas, release — and boom, full stop. Brakes are decorative. In a game built on driving and delivery, that’s a big bump in the road.


If Seven Games tightens the handling, adds weight and drift, Ocean City could become a joyride instead of a commute.



Voice Acting & Sound

Let’s talk voices. Imagine Minions auditioning for Scarface.

The pitchy, over-cheerful dialogue undercuts the whole noir tone.

That said — it’s indie. Voice budgets are real. Still, even a few gritty amateur actors could lift it miles.


The soundtrack? Divisive. Some call it “energetic,” others call it “audio waterboarding.” Taste may vary.



Style & Atmosphere

Visually slick, confident color palette, clean lighting — it nails the retro-crime aesthetic.

It’s stylish in a Miami postcard meets GTA clone kind of way.


But right now the vibe is 90% neon, 10% soul.


Once the world reacts, the music syncs, and the night gets teeth — Ocean City will finally feel alive instead of just lit.



Replayability & Promise

It’s a demo, not a destination — but you can already see the skeleton of something great:

  • Business empire system ✔️

  • Expandable city ✔️

  • Strong crime identity ✔️


If the devs stick to this path — building on ambition, not abandoning it — this could evolve into a cult indie darling of the criminal sandbox genre.



Verdict

Money WASTE: Welcome To Ocean City is like watching a baby shark learning to bite.

You can laugh at its flops, but you can also tell — it’s got the instincts to be lethal one day.


It’s rough, awkward, and occasionally cringe, but bursting with genuine criminal creativity.


It’s not a “Money WASTE” — it’s a Money Beta. Give it time to mature, and it might just steal the crown from the big boys.



FAQ

Q: Is this a GTA clone? A: Spiritually, yes. Mechanically, not yet. It’s GTA with a business degree and stage fright.
Q: Why does everyone sound like a Minion? A: Indie budget magic. Expect banana energy until they hire gruffer voices.
Q: Is the driving really that bad? A: Let’s say it’s more “bumper cars” than “burnout paradise.” Promising, but physics needs therapy.
Q: What’s the best part of the demo? A: The darknet business system. Finally, a crime game that thinks like a CEO of bad ideas.
Q: Should I try the demo? A: Yes. It’s free, ambitious, and you’ll either laugh, rage, or start planning your own smuggling empire.


 
 
 

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About Me
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I’m Niels Gys. Writer, gamer, and professional defender of fictional criminals. On screen only. Relax. I front JETBLACK SMILE, a rock ’n’ roll band from Belgium that sounds like bad decisions set to loud guitars. Turns out the mindset for writing about crime, chaos, and villain energy translates surprisingly well to music.

Here I run CRIMENET GAZETTE, a site dedicated to crime, heist, and villain-protagonist games, movies, and series. Not the wholesome kind. Not the heroic kind. The kind where you rob banks, make bad decisions, and enjoy every second of it.

CRIMENET exists because too much coverage is polite, bloodless, and terrified of having an opinion. Here, villains matter. Criminal fantasies are taken seriously. And mediocrity gets mocked without mercy.

I don’t do safe scores or corporate enthusiasm. I do sharp analysis, savage humor, and verdicts that feel like charge sheets. If something nails the fantasy of being dangerous, clever, or morally questionable, I’ll praise it. If it wastes your time, I’ll bury it.

CRIMENET isn’t neutral. It sides with chaos, competence, and fun.
Think less “trusted reviewer,” more “your inside man in the digital underworld.”

I’m not here to save the world.


I’m here to tell you which crimes are worth committing. 🤘

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THIS WEEK
IN CRIME.

Weekly briefings on crime games, villains, heists, industry disasters, and digital chaos.

No corporate fluff. No fake hype. Just the underworld report.

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