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Money WASTE: Welcome To Ocean City — GTA Had a Baby With a Spreadsheet

Writer: Niels Gys
Niels Gys
Oct 11, 2025
3 min read

TL;DR

Imagine GTA built in a garage by two caffeine-fueled geniuses — brilliant ideas, awkward execution, and a soundtrack that wants to fight you.


A stylized neon-colored illustration of a man aiming a shotgun, surrounded by floating green bills, set against a pink and purple gradient background.

Freedom of Crime

Ocean City lets you play darknet entrepreneur: buy shady businesses, ship illegal goods, and turn dirty money into empire.That core idea? Gold. Finally, a game that treats logistics like a criminal artform.


But freedom’s still fenced in. The demo world feels half-awake — more PowerPoint presentation about crime than chaotic playground. You sense the ambition, but the gears grind instead of roar.



Criminal Fantasy Fulfillment

The business mechanics steal the show. There’s genuine thrill in managing black-market supply chains.


Sadly, you buy and move one item at a time, like a mob boss personally doing Amazon returns.


Still — that loop has potential. If Seven Games doubles down with dynamic economies and smarter logistics, this could be the Underworld Tycoon we’ve been waiting for.



Heist / Mission Design

Nine story missions, a couple side hustles — you can tell the team’s still laying the foundation.Right now, objectives feel simple: go here, kill that, drive back. Not bad, just basic.


The writing wobbles between earnest and “written-after-Red Bull-number-six.” Some lines sound like GTA Online chat logs.But hey — it’s a demo, not Shakespeare. There’s time to swap cringe for charm.



World & Sandbox

Eternal night. The city glows neon but sleeps through its own crime wave. No dynamic weather, no street chaos.


Still — the visual style pops: pastel lights, retro-isometric angles, that 2000s-GTA swagger.


You can feel what it wants to be: Vice City meets SimCity on a sugar rush. It just needs more life.



Driving & Physics

Cars look the part but drive like they’re powered by magnets.


Tap gas, release — and boom, full stop. Brakes are decorative. In a game built on driving and delivery, that’s a big bump in the road.


If Seven Games tightens the handling, adds weight and drift, Ocean City could become a joyride instead of a commute.



Voice Acting & Sound

Let’s talk voices. Imagine Minions auditioning for Scarface.

The pitchy, over-cheerful dialogue undercuts the whole noir tone.

That said — it’s indie. Voice budgets are real. Still, even a few gritty amateur actors could lift it miles.


The soundtrack? Divisive. Some call it “energetic,” others call it “audio waterboarding.” Taste may vary.



Style & Atmosphere

Visually slick, confident color palette, clean lighting — it nails the retro-crime aesthetic.

It’s stylish in a Miami postcard meets GTA clone kind of way.


But right now the vibe is 90% neon, 10% soul.


Once the world reacts, the music syncs, and the night gets teeth — Ocean City will finally feel alive instead of just lit.



Replayability & Promise

It’s a demo, not a destination — but you can already see the skeleton of something great:

  • Business empire system ✔️

  • Expandable city ✔️

  • Strong crime identity ✔️


If the devs stick to this path — building on ambition, not abandoning it — this could evolve into a cult indie darling of the criminal sandbox genre.



Verdict

Money WASTE: Welcome To Ocean City is like watching a baby shark learning to bite.

You can laugh at its flops, but you can also tell — it’s got the instincts to be lethal one day.


It’s rough, awkward, and occasionally cringe, but bursting with genuine criminal creativity.


It’s not a “Money WASTE” — it’s a Money Beta. Give it time to mature, and it might just steal the crown from the big boys.



FAQ

Q: Is this a GTA clone? A: Spiritually, yes. Mechanically, not yet. It’s GTA with a business degree and stage fright.
Q: Why does everyone sound like a Minion? A: Indie budget magic. Expect banana energy until they hire gruffer voices.
Q: Is the driving really that bad? A: Let’s say it’s more “bumper cars” than “burnout paradise.” Promising, but physics needs therapy.
Q: What’s the best part of the demo? A: The darknet business system. Finally, a crime game that thinks like a CEO of bad ideas.
Q: Should I try the demo? A: Yes. It’s free, ambitious, and you’ll either laugh, rage, or start planning your own smuggling empire.


 
 
 

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About the Editor
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I'm Niels Gys, founder and editor of CRIMENET GAZETTE. I write about crime, heist, villain, and horror games because somebody has to separate genuine criminal masterpieces from games that couldn't organize a successful mugging.

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Outside the website, I'm the frontman of JETBLACK SMILE, a Belgian rock 'n' roll band that sounds like bad decisions played through loud guitars. Turns out writing about chaos, criminals, and morally questionable life choices isn't all that different from writing songs.

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I started CRIMENET because too much gaming coverage feels afraid to have an opinion. Reviews become press releases, every game is "solid," and somehow everyone leaves happy except the reader.

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Not here.

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CRIMENET covers crime, heist, villain and horror games, with GTA Online as one of our main ongoing beats. Not the heroic kind. The kind where you rob banks, build empires, betray your crew, or become the monster everyone else is trying to survive.​

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I don't do review scores. The internet already has enough people arguing whether a game deserves a 72 instead of a 71, like they're negotiating a hostage release over a single percentage point. I'd rather tell you what the game actually feels like to play and whether it's worth your time.

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Every article is built on research, evidence, and an unhealthy intolerance for mediocre game design.

 

Strong opinions are welcome. Invented facts are not.

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Think less "trusted reviewer."

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More "your inside man in the digital underworld."

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I'm not here to save the world.

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I'm here to tell you which crimes are worth committing. 🤘

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