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Moros Protocol: The FPS Where Space Itself Wants to Murder You

  • Writer: Niels Gys
    Niels Gys
  • Sep 18, 2025
  • 2 min read

TL;DR

You wake up on a doomed warship where every corridor is either leaking blood, filled with monsters, or both. The shooting’s punchy, the horror’s nasty, and the roguelite loop will make you die a hundred times while swearing at your monitor. Not revolutionary, but damn effective if you like your shooters cruel, claustrophobic, and crawling with evil.




Review

Moros Protocol isn’t here to hold your hand. It’s here to shove you into a rotting spaceship and ask: “How long before the monsters eat you alive?” Spoiler: not long.



Setting & Monsters

The Orpheus is basically a space IKEA designed by Satan. Every corridor looks like someone spilled intestines on a metal floor, then turned off the lights for fun. Monsters come in all flavors: acid-spitting plants, giant worms, and bug-things that look like they lost a fight with a blender. Sometimes they’re clever, sometimes they get stuck behind furniture like a drunk uncle.



Combat & Gameplay

Guns feel meaty, melee is brutal, and sprinting through dark halls with no HUD is like playing Russian roulette with a rave strobe. One wrong move and you’re paste on the wall. On high difficulty, death isn’t a possibility—it’s the main game loop.


Weapons and upgrades exist, but don’t expect generosity. The game often hands you a shiny toy you’ll never use, while your trusty nano-sword does all the heavy lifting.



Progression & Roguelite Loop

Die, respawn, repeat—classic roguelite structure. Each death feels like a personal insult from the monsters, and each victory feels like vengeance served with napalm. Maps shuffle, perks rotate, and every run is different enough to keep you hooked—at least until you notice some corridors look suspiciously copy-pasted.



The Good

  • Pixel-art with modern lighting that somehow makes entrails look… artistic.

  • Combat that slaps harder than your dad’s 90s belt.

  • Boss fights that are actually terrifying and rewarding.

  • A horror vibe that sticks under your skin like an infection.



The Bad

  • Maps start to feel familiar after too many runs.

  • Monster AI sometimes brilliant, sometimes brain-dead.

  • Upgrades can be stingy, making progress a slow crawl.

  • Platforming bits that feel like they were coded after too much whiskey.



Evil Verdict

Playing Moros Protocol on hardcore difficulty, with minimal HUD, is masochism with style. It’s brutal, bloody, and repetitive in just the right “I hate this, but I need more” way. Not flawless, not groundbreaking, but perfect for anyone who likes to laugh in the face of death—and then die anyway.



FAQ

Q: How scary are the monsters? A: Scary enough to make you consider therapy. The first scream is panic, the tenth is routine.

Q: Can I play as the good guy? A: Wrong website, friend. Here we root for evil. And survival is the most evil option there is.

Q: How painful is hardcore mode without HUD? A: Imagine jogging barefoot on Legos while being chased by a chainsaw. That’s the vibe.

Q: Are the monsters original? A: Some clichés, yes. But the execution (literally) makes them feel fresh. Especially the bosses—they’re nightmare fuel.

Q: How long before the game gets repetitive? A: Somewhere between 5 and 20 hours, depending on your masochism level.

Q: Will my rig run it? A: On PC, smooth. On Steam Deck, decent but expect frame dips when the monster rave kicks off.

 
 
 

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About Me
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I’m Niels Gys. Writer, gamer, and professional defender of fictional criminals. On screen only. Relax. I front JETBLACK SMILE, a rock ’n’ roll band from Belgium that sounds like bad decisions set to loud guitars. Turns out the mindset for writing about crime, chaos, and villain energy translates surprisingly well to music.

Here I run CRIMENET GAZETTE, a site dedicated to crime, heist, and villain-protagonist games, movies, and series. Not the wholesome kind. Not the heroic kind. The kind where you rob banks, make bad decisions, and enjoy every second of it.

CRIMENET exists because too much coverage is polite, bloodless, and terrified of having an opinion. Here, villains matter. Criminal fantasies are taken seriously. And mediocrity gets mocked without mercy.

I don’t do safe scores or corporate enthusiasm. I do sharp analysis, savage humor, and verdicts that feel like charge sheets. If something nails the fantasy of being dangerous, clever, or morally questionable, I’ll praise it. If it wastes your time, I’ll bury it.

CRIMENET isn’t neutral. It sides with chaos, competence, and fun.
Think less “trusted reviewer,” more “your inside man in the digital underworld.”

I’m not here to save the world.


I’m here to tell you which crimes are worth committing. 🤘

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THIS WEEK
IN CRIME.

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No corporate fluff. No fake hype. Just the underworld report.

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