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Moros Protocol: The FPS Where Space Itself Wants to Murder You

  • Writer: Niels Gys
    Niels Gys
  • Sep 18, 2025
  • 2 min read

TL;DR

You wake up on a doomed warship where every corridor is either leaking blood, filled with monsters, or both. The shooting’s punchy, the horror’s nasty, and the roguelite loop will make you die a hundred times while swearing at your monitor. Not revolutionary, but damn effective if you like your shooters cruel, claustrophobic, and crawling with evil.




Review

Moros Protocol isn’t here to hold your hand. It’s here to shove you into a rotting spaceship and ask: “How long before the monsters eat you alive?” Spoiler: not long.



Setting & Monsters

The Orpheus is basically a space IKEA designed by Satan. Every corridor looks like someone spilled intestines on a metal floor, then turned off the lights for fun. Monsters come in all flavors: acid-spitting plants, giant worms, and bug-things that look like they lost a fight with a blender. Sometimes they’re clever, sometimes they get stuck behind furniture like a drunk uncle.



Combat & Gameplay

Guns feel meaty, melee is brutal, and sprinting through dark halls with no HUD is like playing Russian roulette with a rave strobe. One wrong move and you’re paste on the wall. On high difficulty, death isn’t a possibility—it’s the main game loop.


Weapons and upgrades exist, but don’t expect generosity. The game often hands you a shiny toy you’ll never use, while your trusty nano-sword does all the heavy lifting.



Progression & Roguelite Loop

Die, respawn, repeat—classic roguelite structure. Each death feels like a personal insult from the monsters, and each victory feels like vengeance served with napalm. Maps shuffle, perks rotate, and every run is different enough to keep you hooked—at least until you notice some corridors look suspiciously copy-pasted.



The Good

  • Pixel-art with modern lighting that somehow makes entrails look… artistic.

  • Combat that slaps harder than your dad’s 90s belt.

  • Boss fights that are actually terrifying and rewarding.

  • A horror vibe that sticks under your skin like an infection.



The Bad

  • Maps start to feel familiar after too many runs.

  • Monster AI sometimes brilliant, sometimes brain-dead.

  • Upgrades can be stingy, making progress a slow crawl.

  • Platforming bits that feel like they were coded after too much whiskey.



Evil Verdict

Playing Moros Protocol on hardcore difficulty, with minimal HUD, is masochism with style. It’s brutal, bloody, and repetitive in just the right “I hate this, but I need more” way. Not flawless, not groundbreaking, but perfect for anyone who likes to laugh in the face of death—and then die anyway.



FAQ

Q: How scary are the monsters? A: Scary enough to make you consider therapy. The first scream is panic, the tenth is routine.

Q: Can I play as the good guy? A: Wrong website, friend. Here we root for evil. And survival is the most evil option there is.

Q: How painful is hardcore mode without HUD? A: Imagine jogging barefoot on Legos while being chased by a chainsaw. That’s the vibe.

Q: Are the monsters original? A: Some clichés, yes. But the execution (literally) makes them feel fresh. Especially the bosses—they’re nightmare fuel.

Q: How long before the game gets repetitive? A: Somewhere between 5 and 20 hours, depending on your masochism level.

Q: Will my rig run it? A: On PC, smooth. On Steam Deck, decent but expect frame dips when the monster rave kicks off.

 
 
 

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About the Editor
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I'm Niels Gys, founder and editor of CRIMENET GAZETTE. I write about crime, heist, villain, and horror games because somebody has to separate genuine criminal masterpieces from games that couldn't organize a successful mugging.

Outside the website, I'm the frontman of JETBLACK SMILE, a Belgian rock 'n' roll band that sounds like bad decisions played through loud guitars. Turns out writing about chaos, criminals, and morally questionable life choices isn't all that different from writing songs.

I started CRIMENET because too much gaming coverage feels afraid to have an opinion. Reviews become press releases, every game is "solid," and somehow everyone leaves happy except the reader.

Not here.

CRIMENET covers crime, heist, villain, and horror games, alongside the occasional film or series that earns a place in the criminal underworld. Not the heroic kind. The kind where you rob banks, build empires, betray your crew, or become the monster everyone else is trying to survive.

I don't do review scores. The internet already has enough people arguing whether a game deserves a 72 instead of a 71, like they're negotiating a hostage release over a single percentage point. I'd rather tell you what the game actually feels like to play and whether it's worth your time.

Every article is built on research, evidence, and an unhealthy intolerance for mediocre game design.

 

Strong opinions are welcome. Invented facts are not.

Think less "trusted reviewer."

More "your inside man in the digital underworld."

I'm not here to save the world.

I'm here to tell you which crimes are worth committing. 🤘

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