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New “Party Powder” Heist Launches May 26. Time to Ruin Someone’s Weekend.

Writer: Niels Gys
Niels Gys
May 25, 2025
1 min read

Payday 3’s “Party Powder” Heist Drops May 26 — Open-Ended Mayhem Incoming


A movie-poster-style promotional image for PAYDAY 3’s upcoming “Party Powder” heist, featuring two masked heisters in dark suits holding rifles, standing in a neon-lit nightclub filled with panicked party-goers. Purple neon text reads “PARTY POWDER” above them, and bold yellow text at the bottom says “NEW HEIST MAY 26.” The scene is drenched in red and orange lighting, capturing the chaotic energy of a club under siege.

Welcome to the Party. You’re the Disaster.

Coming May 26, Payday 3 is throwing a new heist into the blender: Party Powder. It’s everything you’d expect from a name like that—loud, shady, and probably illegal in 49 states.


Set in a seedy criminal underworld (a.k.a. your average Payday Tuesday), this mission gives you:


  • Multiple ways to infiltrate

  • Heavily guarded assets

  • A pulsing club atmosphere

  • And, probably, a few uninvited DEA agents


You can go stealth. You can go loud. You can go full nightclub John Wick. Starbreeze calls it “open-ended.” We call it “beautifully chaotic.”




Gritty Vibes, Clean Execution

“Party Powder” feels like a spiritual cousin to the Diamond District heist—but louder, messier, and somehow even more dangerous.


Early screenshots show heavy lighting, tight hallways, and a vault buried beneath the neon filth. In other words: you’re going to love it.


Of course, it’s paid DLC, because stealing in-game isn’t enough—gotta pay to steal better.




Timing’s Perfect, Honestly

With Payday 3’s recent updates starting to rebuild community trust, this new content feels like the game’s “don’t call it a comeback” moment.


Is it the best thing Starbreeze has ever done? No idea.Will you play it 17 times trying to get that perfect stealth run? Absolutely.

 
 
 

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About the Editor
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I'm Niels Gys, founder and editor of CRIMENET GAZETTE. I write about crime, heist, villain, and horror games because somebody has to separate genuine criminal masterpieces from games that couldn't organize a successful mugging.

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​Outside the website, I'm the frontman of JETBLACK SMILE, a Belgian rock 'n' roll band that sounds like bad decisions played through loud guitars. Turns out writing about chaos, criminals, and morally questionable life choices isn't all that different from writing songs.

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I started CRIMENET because too much gaming coverage feels afraid to have an opinion. Reviews become press releases, every game is "solid," and somehow everyone leaves happy except the reader.

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Not here.

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CRIMENET covers crime, heist, villain and horror games, with GTA Online as one of our main ongoing beats. Not the heroic kind. The kind where you rob banks, build empires, betray your crew, or become the monster everyone else is trying to survive.​

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I don't do review scores. The internet already has enough people arguing whether a game deserves a 72 instead of a 71, like they're negotiating a hostage release over a single percentage point. I'd rather tell you what the game actually feels like to play and whether it's worth your time.

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Every article is built on research, evidence, and an unhealthy intolerance for mediocre game design.

 

Strong opinions are welcome. Invented facts are not.

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Think less "trusted reviewer."

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More "your inside man in the digital underworld."

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I'm not here to save the world.

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I'm here to tell you which crimes are worth committing. 🤘

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