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No Body No Problem! Makes Three Players Hide a Murder While the Fourth Inspects the Cleaning

Writer: Niels Gys
Niels Gys
2 hours ago
4 min read

No Body No Problem! is a four-player multiplayer game where three suspects hide a corpse, clean up the evidence and try to leave without attracting suspicion, while a fourth player investigates. Its free PC demo launched October 16, 2026. Think of a murder scene with three people desperately making everything look normal and one police officer wondering why the floor looks ready for a hygiene inspection.


The suspects must move the body, get rid of incriminating evidence and coordinate their escape. According to the developers, physics-based objects can complicate the job. Moving a corpse is awkward enough without knocking something over and giving the investigator a fresh reason to start asking questions.


And there's a small flaw in the whole teamwork arrangement: there are three of you.


Three people means more hands to shift the body and straighten the room. It also means three separate opinions about where the corpse should go, what needs cleaning and who just left that door open. Anyone who has tried organising a group project knows that cooperation often ends with one person doing all the work and the others explaining how they would have done it better. Here, the group project is evidence tampering.


Game character in red lies trapped under a blue car by a brick wall, license plate 5N74Y22 visible, tense scene

Prefer hiding bodies without a police officer breathing down your neck? We Are So Cooked turns corpse disposal into a four-player cooperative disaster. Same questionable career choice, different opportunities to blame your friends.



The officer has to notice what shouldn't be there

The investigator searches the scene and watches how the suspects behave. The developers specifically mention disturbed objects, open doors and even suspiciously clean floors as possible clues.


That last detail deserves some attention. Cleaning up is supposed to make the crime less obvious, yet apparently a floor that looks too good can suggest somebody has been at it with a mop. Imagine taking enormous pride in removing every trace of the murder, only to discover that your spotless housekeeping has become the most incriminating thing in the room. Your mother-in-law would be delighted. The police, less so.


It's a promising reversal of the usual cleanup fantasy. The suspects need to make the scene look ordinary, but the actions required to conceal the crime can themselves look extraordinary. Moving furniture creates disturbances. Cleaning leaves conspicuous cleanliness. Three accomplices trying to act innocent have to remember what innocent people actually do, which presumably doesn't include urgently redecorating around a body.


Exactly how thoroughly the demo turns those ideas into functioning detective mechanics remains unproven. We don't yet know whether the officer has special tools, a suspicion meter or a formal way to distinguish a clue from an innocent mess. There's a substantial difference between catching somebody because you noticed their mistake and opening random cupboards until one contains the corpse.


Game character lies in a green trash bin by a seaside street, with a lighthouse, palms, and bins labeled TRASH and PALM CITY.

If criminal housekeeping sounds strangely satisfying, our Crime Scene Cleaner review explains why scrubbing blood for the Mafia is genuinely addictive. Finally, a cleaning job where removing fingerprints counts as professional development.



A free demo, with the verdict still outstanding

The free Steam demo supports online multiplayer, but CRIMENET hasn't tested a four-player session. Early Steam reviews offer only a small sample, so they cannot settle questions about balance, longevity or how much actual deduction is involved.


There's enough here to make the premise worth investigating, particularly for anyone who enjoys criminal roleplay with friends. Whether it produces clever cover-ups or just four people yelling about the location of a corpse is a question for a proper multiplayer First Look.


If you'd rather have all four players making the same terrible decisions, We Are So Cooked takes the cooperative approach to corpse disposal. This time, one player has a badge and every reason to ruin the evening.


Low-poly game scene with a fallen man in a red jacket on a wooden floor; police alert reads OOPS... COPS IN 02:02.

Still looking for terrible decisions to make with friends? Explore our 10 Best Crime Games of To Play Right Now, from co-op robberies to criminal empires. Because apparently one evening of evidence tampering wasn't enough.



No Body No Problem! FAQ

Is No Body No Problem! free to play?

The demo is free to download on Steam. The full game's pricing hasn't been confirmed.


How many players can play No Body No Problem!?

The game is designed for four players. Three play as suspects trying to conceal a murder, while the fourth plays a police officer investigating the scene.


Can you play as the murderer?

You can play as one of three suspects involved in covering up a murder. The gameplay focuses on hiding the corpse, removing evidence and avoiding suspicion rather than committing the murder itself.


How does the investigator find evidence?

The investigator examines the environment and watches for suspicious behaviour. Disturbed objects, open doors and unusually clean floors can provide clues. Specific detection tools and investigation mechanics haven't been fully confirmed.


Is No Body No Problem! worth playing?

The free demo has an interesting asymmetric multiplayer premise, particularly for groups who enjoy deception and criminal roleplay. However, CRIMENET hasn't tested a multiplayer session yet, so there's no firsthand verdict on its quality or balance.

 
 
 

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About the Editor
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I'm Niels Gys, founder and editor of CRIMENET GAZETTE. I write about crime, heist, villain, and horror games because somebody has to separate genuine criminal masterpieces from games that couldn't organize a successful mugging.

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​Outside the website, I'm the frontman of JETBLACK SMILE, a Belgian rock 'n' roll band that sounds like bad decisions played through loud guitars. Turns out writing about chaos, criminals, and morally questionable life choices isn't all that different from writing songs.

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I started CRIMENET because too much gaming coverage feels afraid to have an opinion. Reviews become press releases, every game is "solid," and somehow everyone leaves happy except the reader.

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Not here.

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CRIMENET covers crime, heist, villain and horror games, with GTA Online as one of our main ongoing beats. Not the heroic kind. The kind where you rob banks, build empires, betray your crew, or become the monster everyone else is trying to survive.​

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I don't do review scores. The internet already has enough people arguing whether a game deserves a 72 instead of a 71, like they're negotiating a hostage release over a single percentage point. I'd rather tell you what the game actually feels like to play and whether it's worth your time.

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Every article is built on research, evidence, and an unhealthy intolerance for mediocre game design.

 

Strong opinions are welcome. Invented facts are not.

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Think less "trusted reviewer."

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More "your inside man in the digital underworld."

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I'm not here to save the world.

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I'm here to tell you which crimes are worth committing. 🤘

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