PIGFACE Review — Blood, Bombs and a Very Bad Headache
- Niels Gys

- Sep 18, 2025
- 5 min read
TL;DR
You play Exit, a woman whose past is as messed up as her complexion, now forced to do the bidding of someone who’s drilled a bomb into her brain. PIGFACE gives you brutal violence, moral ambiguity, grotesque criminals, and masked maniacs galore — ideal if your idea of fun involves chaos, evil choices, and mowing down masked thugs or sneaking past them to spill blood quietly.
Pros: murderous sandbox options, great ambience, masks with weird powers, satisfying violence.
Cons: still Early Access (bugs, balance issues), stealth sometimes feels tacked on, not everything is polished.
Verdict: If you enjoy being the villain, or the anti-hero at least, this is one of the grimmer indie shooters this year — just don’t expect a fairy-tale.
Setting & Story
You wake up bleeding in a warehouse, throbbing headache, bomb implanted in your skull. Your name is Exit. Your new job: kill, sabotage, sneak, maim — whatever. All under the thumb of a mysterious contractor who knows your worst secrets.
The world around you is drenched in grime: boarded-up warehouses, motel rooms with flickering lights, corridors smelling like bad decisions. Monsters? Well, not supernatural (so far), but criminals with masked faces, drug-running gangs, corrupted guards and people who think masks make them invisible morally. Also plenty of tools of violence: guns, melee weapons, traps.
Monsters / Criminals & Evil Choices
Here’s where PIGFACE truly shines for those of us who side with evil (or at least enjoy playing with fire):
Masked thugs: faceless enemies who’ll shoot first, ask questions later.
Gangs: each area has its own flavor of criminal idiocy. Some are sloppy, some are stealthy assassins.
Your contractor / blackmailer: perhaps the most monstrous of all — someone who holds the bomb, your past, and your freedom in their hands.
Moral choices are baked in: kill everyone loudly, quietly dispose of bodies, sneak in or go full-psycho. The game doesn’t preach; it lets you choose how evil you want to be. Stealth is there but imperfect; going loud is satisfying, messy, and often more fun.
Gameplay & “Feel the Pain in the Brain” Moments
We played it hardcore: maximal difficulty, minimal HUD, evil alignment. (Yes, we chose evil not because it’s good, but because it’s deliciously bad.)
Combat: visceral. Bullets, blood, headshots, sometimes explosions. Taking down masked enemies is gruesome in satisfying FPS fashion.
Stealth: works, but feels rough around edges. Hide bodies, sneak, use darkness — but sometimes the AI gives you away in dumb ways. Still, the tension is real when you’re sneaking past about twenty masked maniacs with a gun that sounds like you’re banging pots.
Mask abilities: these are game changers. Each mask gives different buffs/skills. They let you approach missions with different personas: silent killer, tank-mode berserker, trap-setter, etc.
Progression: mission rewards let you buy equipment from a Black Market. The sense of growth works, though in Early Access there are balance issues: some weapons feel OP, others feel weak.
Technical & Early Access Stuff
Because yes, you should care:
The game is in Early Access as of September 18, 2025. More content (weapons, missions, polished features, AI improvements) is promised.
Visuals are strong in their grime and texture: not photorealism, but mood is there.
Bugs: occasional performance drops, glitches, enemy-pathing oddities. But nothing that kills the fun entirely (yet).
Difficulty on max + minimal HUD makes the game feel punishing, but that’s part of the appeal if you like suffering for your crimes.
Evil Moments & Monster Highlights (without spoilers)
The Factory Intro: Masked killers, poor lighting, your skull screaming. A strong introduction to what kind of monsters you’ll face.
Drug Farmhouse: Big criminal gang, multiple entry points, choices: sneak, plant explosives, kill everyone. Monsters that fight smart and dirty.
Masked Elites: Enemies that force you to adapt. Don’t just spray bullets; their masks sometimes protect, sometimes enhance damage, sometimes grant weird resistances.
What Needs Improvement
Stealth feels inconsistent: hiding bodies sometimes doesn’t stop pursuers from knowing exactly where you are.
Some levels feel too linear despite the sandbox promise. The layout doesn’t always support all playstyles.
Polishing needed: animations, sound cues (sometimes you shoot, but no sound sync), UI feedback.
Mask variety is promising but not yet deep enough; more masks with funky evil ideas would be fantastic.
Who It’s For (and Who Should Run Screaming)
Do play this if you:
enjoy playing the bad guy, the morally bankrupt, the echo in the dark with a shotgun.
like violence that doesn’t pull punches, blood spatter, horror atmospherics.
want choice: stealth or full-on chaos.
thrive on high difficulty, minimal assistance from the game.
Avoid this (for now) if you:
hate bugs or unfinished features.
prefer clean-cut heroes, moral clarity, or dark-free adventures.
want fully polished stealth mechanics from the get-go.
Is It Worth Buying in Early Access?
Yes — if you are okay with some rough edges and want to support a game that’s leaning hard into the evil / gritty / intense FPS space. The core of what makes PIGFACE fun is already present: the monsters, the masks, the bad choices, the sweet taste of chaos. But if you expect a finished product or unbroken stealth, you might want to wait a bit.
FAQ (Because bad guys deserve clarity)
Q: Will I see monsters like zombies, demons, supernatural evil things? A: Not (so far). The “monsters” are humans in twisted masks, criminals, gangs. Psychological monstrosities. If you want supernatural, you’ll have to look elsewhere — but the human villains are grotesque enough.
Q: Can I completely avoid violence (stealth path) and still enjoy everything? A: You can try. The game offers stealth options. But EVIL spoiler: stealth is less tested; you’ll bump into design quirks. If you go loud, the game responds better right now.
Q: Does playing without HUD / on highest difficulty make sense, or just masochistic? A: Both. It makes things more tense. It makes mistakes cost more. It amplifies the horror and absurdity — exactly what playing evil is about. Just expect moments of frustration (and laughable dumb enemy behavior when AI glitches).
Q: How are the masks tied to your evil mechanics? Do they change how monsters behave or just buff you? A: Mostly buff you. Some masks give skill-tools that let you exploit monsters/criminals in different ways. Don’t expect masks that rewrite the world (yet), but they do shift how you approach carnage.
Q: Will there be more monsters / more criminal types in future updates? A: Yes. The dev says Early Access will add more missions, more weapons, more masks, more dynamic AI, optional levels. So your evil desire for new monster-types will likely be satiated later.
Q: Is it long? Will I get bored after a few missions? A: Early Access length is modest now. Missions begin to feel similar after a few. But with masks and gear changes, plus replaying with different styles, there is replay value. Full version should add more diversity.
If PIGFACE were a dinner party, it’s the kind where someone drugged the punch, invited masked psychopaths, and left you alone with a shotgun. If that’s your kind of party, you’ll love this. If you prefer polite conversation and no seated-chainsaw displays, maybe skip.
Final thoughts: PIGFACE is raw, grim, and unashamedly evil. It hasn’t reached perfection, but for those of us who want the dark, the bloody, the morally wrong — it’s already delivering.





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