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PIGFACE Review — Blood, Bombs and a Very Bad Headache

  • Writer: Niels Gys
    Niels Gys
  • Sep 18, 2025
  • 5 min read

TL;DR

You play Exit, a woman whose past is as messed up as her complexion, now forced to do the bidding of someone who’s drilled a bomb into her brain. PIGFACE gives you brutal violence, moral ambiguity, grotesque criminals, and masked maniacs galore — ideal if your idea of fun involves chaos, evil choices, and mowing down masked thugs or sneaking past them to spill blood quietly.


Pros: murderous sandbox options, great ambience, masks with weird powers, satisfying violence.

Cons: still Early Access (bugs, balance issues), stealth sometimes feels tacked on, not everything is polished.


Verdict: If you enjoy being the villain, or the anti-hero at least, this is one of the grimmer indie shooters this year — just don’t expect a fairy-tale.



Setting & Story

You wake up bleeding in a warehouse, throbbing headache, bomb implanted in your skull. Your name is Exit. Your new job: kill, sabotage, sneak, maim — whatever. All under the thumb of a mysterious contractor who knows your worst secrets.


The world around you is drenched in grime: boarded-up warehouses, motel rooms with flickering lights, corridors smelling like bad decisions. Monsters? Well, not supernatural (so far), but criminals with masked faces, drug-running gangs, corrupted guards and people who think masks make them invisible morally. Also plenty of tools of violence: guns, melee weapons, traps.



Monsters / Criminals & Evil Choices

Here’s where PIGFACE truly shines for those of us who side with evil (or at least enjoy playing with fire):


  • Masked thugs: faceless enemies who’ll shoot first, ask questions later.

  • Gangs: each area has its own flavor of criminal idiocy. Some are sloppy, some are stealthy assassins.

  • Your contractor / blackmailer: perhaps the most monstrous of all — someone who holds the bomb, your past, and your freedom in their hands.

  • Moral choices are baked in: kill everyone loudly, quietly dispose of bodies, sneak in or go full-psycho. The game doesn’t preach; it lets you choose how evil you want to be. Stealth is there but imperfect; going loud is satisfying, messy, and often more fun.



Gameplay & “Feel the Pain in the Brain” Moments

We played it hardcore: maximal difficulty, minimal HUD, evil alignment. (Yes, we chose evil not because it’s good, but because it’s deliciously bad.)


  • Combat: visceral. Bullets, blood, headshots, sometimes explosions. Taking down masked enemies is gruesome in satisfying FPS fashion.

  • Stealth: works, but feels rough around edges. Hide bodies, sneak, use darkness — but sometimes the AI gives you away in dumb ways. Still, the tension is real when you’re sneaking past about twenty masked maniacs with a gun that sounds like you’re banging pots.

  • Mask abilities: these are game changers. Each mask gives different buffs/skills. They let you approach missions with different personas: silent killer, tank-mode berserker, trap-setter, etc.

  • Progression: mission rewards let you buy equipment from a Black Market. The sense of growth works, though in Early Access there are balance issues: some weapons feel OP, others feel weak.



Technical & Early Access Stuff

Because yes, you should care:


  • The game is in Early Access as of September 18, 2025. More content (weapons, missions, polished features, AI improvements) is promised.

  • Visuals are strong in their grime and texture: not photorealism, but mood is there.

  • Bugs: occasional performance drops, glitches, enemy-pathing oddities. But nothing that kills the fun entirely (yet).

  • Difficulty on max + minimal HUD makes the game feel punishing, but that’s part of the appeal if you like suffering for your crimes.



Evil Moments & Monster Highlights (without spoilers)

  • The Factory Intro: Masked killers, poor lighting, your skull screaming. A strong introduction to what kind of monsters you’ll face.

  • Drug Farmhouse: Big criminal gang, multiple entry points, choices: sneak, plant explosives, kill everyone. Monsters that fight smart and dirty.

  • Masked Elites: Enemies that force you to adapt. Don’t just spray bullets; their masks sometimes protect, sometimes enhance damage, sometimes grant weird resistances.



What Needs Improvement

  • Stealth feels inconsistent: hiding bodies sometimes doesn’t stop pursuers from knowing exactly where you are.

  • Some levels feel too linear despite the sandbox promise. The layout doesn’t always support all playstyles.

  • Polishing needed: animations, sound cues (sometimes you shoot, but no sound sync), UI feedback.

  • Mask variety is promising but not yet deep enough; more masks with funky evil ideas would be fantastic.



Who It’s For (and Who Should Run Screaming)

Do play this if you:

  • enjoy playing the bad guy, the morally bankrupt, the echo in the dark with a shotgun.

  • like violence that doesn’t pull punches, blood spatter, horror atmospherics.

  • want choice: stealth or full-on chaos.

  • thrive on high difficulty, minimal assistance from the game.


Avoid this (for now) if you:

  • hate bugs or unfinished features.

  • prefer clean-cut heroes, moral clarity, or dark-free adventures.

  • want fully polished stealth mechanics from the get-go.



Is It Worth Buying in Early Access?

Yes — if you are okay with some rough edges and want to support a game that’s leaning hard into the evil / gritty / intense FPS space. The core of what makes PIGFACE fun is already present: the monsters, the masks, the bad choices, the sweet taste of chaos. But if you expect a finished product or unbroken stealth, you might want to wait a bit.



FAQ (Because bad guys deserve clarity)

Q: Will I see monsters like zombies, demons, supernatural evil things? A: Not (so far). The “monsters” are humans in twisted masks, criminals, gangs. Psychological monstrosities. If you want supernatural, you’ll have to look elsewhere — but the human villains are grotesque enough.

Q: Can I completely avoid violence (stealth path) and still enjoy everything? A: You can try. The game offers stealth options. But EVIL spoiler: stealth is less tested; you’ll bump into design quirks. If you go loud, the game responds better right now.

Q: Does playing without HUD / on highest difficulty make sense, or just masochistic? A: Both. It makes things more tense. It makes mistakes cost more. It amplifies the horror and absurdity — exactly what playing evil is about. Just expect moments of frustration (and laughable dumb enemy behavior when AI glitches).

Q: How are the masks tied to your evil mechanics? Do they change how monsters behave or just buff you? A: Mostly buff you. Some masks give skill-tools that let you exploit monsters/criminals in different ways. Don’t expect masks that rewrite the world (yet), but they do shift how you approach carnage.

Q: Will there be more monsters / more criminal types in future updates? A: Yes. The dev says Early Access will add more missions, more weapons, more masks, more dynamic AI, optional levels. So your evil desire for new monster-types will likely be satiated later.

Q: Is it long? Will I get bored after a few missions? A: Early Access length is modest now. Missions begin to feel similar after a few. But with masks and gear changes, plus replaying with different styles, there is replay value. Full version should add more diversity.


If PIGFACE were a dinner party, it’s the kind where someone drugged the punch, invited masked psychopaths, and left you alone with a shotgun. If that’s your kind of party, you’ll love this. If you prefer polite conversation and no seated-chainsaw displays, maybe skip.


Final thoughts: PIGFACE is raw, grim, and unashamedly evil. It hasn’t reached perfection, but for those of us who want the dark, the bloody, the morally wrong — it’s already delivering.

 
 
 

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About Me
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I’m Niels Gys. Writer, gamer, and professional defender of fictional criminals. On screen only. Relax. I front JETBLACK SMILE, a rock ’n’ roll band from Belgium that sounds like bad decisions set to loud guitars. Turns out the mindset for writing about crime, chaos, and villain energy translates surprisingly well to music.

Here I run CRIMENET GAZETTE, a site dedicated to crime, heist, and villain-protagonist games, movies, and series. Not the wholesome kind. Not the heroic kind. The kind where you rob banks, make bad decisions, and enjoy every second of it.

CRIMENET exists because too much coverage is polite, bloodless, and terrified of having an opinion. Here, villains matter. Criminal fantasies are taken seriously. And mediocrity gets mocked without mercy.

I don’t do safe scores or corporate enthusiasm. I do sharp analysis, savage humor, and verdicts that feel like charge sheets. If something nails the fantasy of being dangerous, clever, or morally questionable, I’ll praise it. If it wastes your time, I’ll bury it.

CRIMENET isn’t neutral. It sides with chaos, competence, and fun.
Think less “trusted reviewer,” more “your inside man in the digital underworld.”

I’m not here to save the world.


I’m here to tell you which crimes are worth committing. 🤘

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THIS WEEK
IN CRIME.

Weekly briefings on crime games, villains, heists, industry disasters, and digital chaos.

No corporate fluff. No fake hype. Just the underworld report.

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