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Ragamuffins Review – Cute Cats, Criminal Chaos & EA Jank

  • Writer: Niels Gys
    Niels Gys
  • 1 day ago
  • 4 min read

TL;DR

A cat crime syndicate in tiny hats, brilliant idea, mildly chaotic execution.


Ragamuffins: Feline Fencers is a brilliant concept wearing Early Access like an ill-fitting waistcoat: charming, functional, occasionally impressive, but definitely not tailored yet.


If you love deck-builders, management sims, and morally questionable pets: buy it. If you want chaotic, explosive, GTA-level criminal energy: you’ll be happier mugging the baker yourself.


It’s cute, it’s criminal, it’s half-baked, like a croissant stolen too early from the oven.


Before we start: If you want to play Ragamuffins without your PC wheezing like an asthmatic pigeon, grab a cheap SSD or RAM upgrade on Amazon, honestly, even Mr Tibbs would steal one.


👉 Also see our Villain Games Hub.



FREEDOM OF CRIME

If you’re expecting open-world feline anarchy where you sprint across rooftops and mug blacksmiths at dawn? Forget it. Ragamuffins gives you two spaces:

  1. A shop full of suspicious goods, and

  2. A mission screen where you send kittens to do crimes like furry Roombas with knives.


It’s not a sandbox; it’s a shoe-box. A cozy, adorable, very well-lit shoe-box.


Fun? Absolutely. Free? About as free as a cat in a travel carrier.



CRIMINAL FANTASY FULFILMENT

Playing Mr Tibbs, a smug shopkeeper who pretends to be respectable while running a kitten-powered Mafia, is exactly as satisfying as you’d expect. You smile at villagers by day and send their jewellery home with your kittens by night.


It’s cozy villainy, which is like being a supervillain if your evil deeds mostly involve petty theft and emotional manipulation.


But being bad does feel good… in a “warm cup of tea while committing insurance fraud” sort of way.



MISSION DESIGN

Each heist is basically a turn-based obstacle course where you slap cards onto problems and hope the game doesn’t ask too many questions.


Sometimes it feels like a clever little puzzle. Sometimes it feels like assembling IKEA furniture while blindfolded.


And occasionally you realise you’ve played the same sequence three times in a row, like déjà vu but with more fur and regret.


It NEEDS more curveballs, missions that go wildly off the rails. Give me kitten betrayal. Give me exploding fish-carts. Give me a guard named Nigel who takes everything personally.



MONEY & PROGRESSION

The loop is simple:

Steal loot → sell loot → upgrade kittens → repeat until morally empty.


It’s elegant, it’s clean, and it moves at the speed of a pensioner crossing the road with four shopping bags.


The grind isn’t awful — it’s just… mild. Pleasant. Respectable.


Which is the worst possible thing for a crime game.


I don’t want “steady progression.”I want to feel like one bad decision could turn my adorable cat empire into a flaming wheelbarrow of disaster.


Instead? It’s like doing tax returns with whiskers.



WORLD & SANDBOX

Felinsha is a charming medieval-ish town where everyone looks like they’re one bad day away from confessing to witchcraft. The market’s cozy, the lighting’s warm, and the crime rate is about the same as a British seaside town during a heatwave.


The writing is witty, but the world is more theatre set than criminal ecosystem. It needs reactions. Rumours. Angry customers shouting:

“Didn’t I buy that spoon last week?!”

I want Felinsha to feel alive, and at least mildly concerned that Mr Tibbs is running the first multi-species organised crime ring in the district.


If this game inspires you to commit adorable crimes at home, maybe upgrade that bargain-bin mouse, Amazon has actual mice, not just the ones Tibbs sends his kittens after. Or grab your next crime game cheaper on Green Man Gaming, because a true villain never pays retail. 👉 Don’t miss our GTA Online Money & Heist Guide, actual crime, less fluff.



CREW & NPCs

Your kittens are sharp, deadly, and about as distinct as a row of beige IKEA candles.


They have stats. They have roles. They have absolutely zero personality.


I should be able to point at one and say “Oh yes, that one. That’s the lunatic who steals everything that isn’t nailed down, and sometimes even that.”


Right now the NPC villagers have more charm than your entire criminal workforce. Which is impressive… and not in the way they intended.



POLICE & LAW RESPONSE

Forget tense chases and tactical flanking. The “law” in Ragamuffins is:

Guard stands there. You play a card. Guard ceases to be a problem.


It’s functional, but about as dramatic as fighting off a librarian with a rolled-up magazine. This is less “elaborate heist escalation” and more “mild inconvenience with a hat.”


Still, better than the American police system, I suppose.



STYLE & ATMOSPHERE

Here’s where the game absolutely nails it. Ragamuffins looks gorgeous. Warm lighting, chunky storybook textures, a shop that feels like it smells of wood polish and mild tax evasion. And the hats, MY GOD, the hats.


Visually? Chef’s kiss. Mechanically? Chef is still prepping the ingredients and occasionally drops one on the floor.



REPLAYABILITY

There is replayability, missions shuffle, decks evolve, loot rotates. But let’s be honest: the loop is still Early Access. After a few hours you start to see the same patterns, like a cat repeatedly pawing the same cupboard door hoping this time it’ll magically open.


Replayable? Yes. Endlessly enthralling? Not yet.



FAQ

Is Ragamuffins worth playing in 2025? If you enjoy kittens committing tax-deductible atrocities, yes.
Does it compare to GTA or Payday? Only if GTA replaced Trevor with a smug cat wearing a silk waistcoat.
Is the Early Access rough? Not crash-rough, more “needs more seasoning” rough. A stew, not a trainwreck.
Do the kittens actually feel unique? Right now they’re basically furry interns. Cute, obedient, forgettable.
Will it improve during Early Access? That’s the plan, more levels, story, enemies, and ways to ruin Felinsha’s property values.

Still here? Good. Treat yourself: a decent headset from Amazon so you can hear every suspicious pawstep without sounding like you’re inside a tin can. And of course, check Green Man Gaming before buying anything, unless you enjoy donating money to large corporations like some sort of law-abiding citizen.


 
 
 

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About Me

WhatsApp Image 2025-08-19 at 04.27.47.jpeg

I’m Niels Gys — writer, gamer, and unapologetic criminal sympathizer (on screen, not in real life… mostly).

 

I founded CRIMENET GAZETTE to give crime, horror, and post-apocalyptic games the reviews they actually deserve: sharp, funny, and brutally honest.

Where others see heroes, I see villains worth rooting for. Where critics hand out polite scores, I hand out verbal beatdowns, sarcastic praise, and the occasional Criminal Mastermind rating.

When I’m not tearing apart the latest “scariest game ever,” you’ll find me digging through the digital underworld for stories about heists, monsters, and everything gloriously dark in gaming culture.

Think of me as your guide to the shadows of gaming — equal parts critic, storyteller, and getaway driver.

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