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Vaudeville Review — Brilliant Noir or AI-Driven Madness?

  • Writer: Niels Gys
    Niels Gys
  • 1 day ago
  • 4 min read

TL;DR

A noir detective game where the suspects talk like hungover philosophers and the AI folds faster than a budget camping chair.


Vaudeville is gorgeous, ambitious, unpredictable, and occasionally about as stable as a folding chair made of wet spaghetti, but when it works, it’s brilliant chaos worth experiencing.


If Vaudeville’s AI drives you mad, grab a real noir masterpiece.

Pick up L.A. Noire (PC) on Green Man Gaming, finally, interrogations where suspects don’t speak in riddles.


And if you prefer crime without the jazz, check out our Thief Simulator 2 Review for chaos done properly.



Freedom of Crime — A Sandbox Made of Pudding

Vaudeville claims you can interrogate anyone about anything. In reality, it feels like arguing with a very dramatic goldfish.


Ask a perfectly normal question like: “Where were you last night?”


And the AI sometimes responds with: “The moon sees all, Detective.”

Wonderful. Lovely. Completely useless.


It’s freedom, yes, but the same kind of freedom you get in a supermarket at 2AM: lots of options, none of which make sense.



Criminal Fantasy Fulfillment — Noir, If Noir Was Drunk

Being Detective Martini should feel slick, dangerous, morally flexible. Sometimes it does, you get a smoky jazz moment, a beautiful liar, a shady aristocrat.


Other times you’re basically babysitting an AI that’s convinced you’re its therapist, confessor, or ex-boyfriend.


Villain fantasy? Sure. But half the suspects act like they’ve taken a strong blow to the head.



Mission Design — The “Figure It Out, I Guess” Edition

There are no missions, just vibes, clues, and the hope the AI doesn’t suffer a spiritual crisis mid-conversation.


One moment: brilliant detective tension. Next moment: the NPC starts telling you their favourite type of cheese.


It’s less “mission design” and more “escape room designed by performance artists who hate you.”



Money & Progression — No Grinds, Just Grit

There’s no XP, no leveling, no loot, just pure sleuthing.


Refreshing? Yes. Reliable? No.


Progress sometimes feels like deciphering messages from a ghost who’s bad at charades.


But when a clue lands? Oh, it’s beautiful, like finding money in a coat you forgot you owned.



World & Sandbox — A Stunning Stage With Actors Who Forget Their Lines

The world is jaw-dropping: smoky cabarets, haunted woods, velvet curtains hiding filthy secrets. Every frame looks like a painting that’s about to confess a crime.


Then the AI opens its mouth.


It’s like listening to an Oscar-worthy actor being forced to improvise with a malfunctioning teleprompter.


The world is A-tier. The brains inside it are… still installing updates.


Before you interrogate Victorian weirdos, at least gear up for it.

Amazon has the Blue Yeti USB Mic, perfect for yelling “ANSWER THE QUESTION!” at fictional suspects.


Or dive into our Black Border 2 Review and learn how real border tyrants do it.



Crew & NPCs — Iconic Weirdos, Unhinged Dialogue

You meet a widow who looks like she eats men for breakfast, a lion tamer who definitely hides bodies, and a burlesque dancer who flirts like she’s paid by the syllable.


Incredible characters.


But then the AI kicks in and suddenly you’re talking to someone who thinks “alibi” is a form of pasta.

Memorable? Oh yes. Coherent? Absolutely not.



Police & Law Response — Thankfully Irrelevant

The cops don’t interfere, don’t chase you, and don’t ruin the mood. A miracle.


This is CRIMENET, cops are seasoning, not the meal.


Vaudeville gets this right. We applaud.



Style & Atmosphere — Noir Dripping With Attitude

The soundtrack slaps. The lighting is sexier than half of Paris. The atmosphere could drown you in velvet.


This is the one place where Vaudeville goes full genius, it LOOKS and FEELS incredible.


It’s a shame the conversations sometimes sound like the NPCs are communicating via séance.



Replayability — Every Run Is New, Chaotic, and Possibly Broken

Thanks to the AI, the mystery changes every time. Sometimes that’s magical. Sometimes it’s like the game is gaslighting you.


But hey, you won’t get bored. Confused, maybe. But not bored.



Multiplayer — No, and Thank God

Imagine two humans trying to talk while the AI invents a new religion mid-sentence. We’d have mass casualties.



FAQ

Is Vaudeville worth buying in 2025? Only if you enjoy detective work mixed with surreal poetry and the occasional AI nervous breakdown.
How good is the AI dialogue, really? Brilliant one minute, unhinged goblin poetry the next. It’s like arguing with a genius who microwaved their brain.
Is Vaudeville scary? Yes, mostly when an NPC looks you dead in the eyes and says something that sounds like a threat from Shakespeare’s evil twin.
Does it run well? Mostly… until it doesn’t. Expect the occasional freeze, stumble, or NPC doing interpretive dance instead of answering questions.
Is the mystery actually fun? When the AI behaves, absolutely. When it doesn’t, you get a comedy show you didn’t pay for, but strangely still enjoy.

If you survived Vaudeville’s dialogue roulette, reward yourself.

Grab Disco Elysium – The Final Cut on Green Man Gaming and experience interrogation written by actual humans.


Or roam our CRIMENET Crime Game Hub for more criminal masterpieces that won’t melt your brain.


 
 
 

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About Me

WhatsApp Image 2025-08-19 at 04.27.47.jpeg

I’m Niels Gys — writer, gamer, and unapologetic criminal sympathizer (on screen, not in real life… mostly).

 

I founded CRIMENET GAZETTE to give crime, horror, and post-apocalyptic games the reviews they actually deserve: sharp, funny, and brutally honest.

Where others see heroes, I see villains worth rooting for. Where critics hand out polite scores, I hand out verbal beatdowns, sarcastic praise, and the occasional Criminal Mastermind rating.

When I’m not tearing apart the latest “scariest game ever,” you’ll find me digging through the digital underworld for stories about heists, monsters, and everything gloriously dark in gaming culture.

Think of me as your guide to the shadows of gaming — equal parts critic, storyteller, and getaway driver.

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