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Ripperdoc Simulator Review — Cybercrime With a Scalpel

  • Writer: Niels Gys
    Niels Gys
  • Nov 23
  • 3 min read

TL;DR

It’s Cyberpunk, but instead of shooting people, you upgrade them, usually after removing the parts they still needed.

A stylish, funny, blood-splattered crime sim with brilliant vibes and slightly shallow depth, like a cyberpunk cocktail served in a cracked coffee mug. Unpolished, unforgettable, and worth a go if you like your games with gore and giggles.



Freedom of Crime

Ripperdoc Simulator promises you the glamorous life of a back-alley surgeon. You imagine yourself in a trenchcoat, whispering “step into my office” to trembling gangsters.


In practice? Your “clinic” is a broom closet behind an electronics dump that smells like warm plastic and regret. You’re not so much a criminal mastermind as a guy who installs illegal eyeballs next to a stack of broken microwaves.


Yet weirdly… it works. There’s just enough grime, danger, and “oh no the cops might kick the door in” paranoia to make you feel deliciously naughty. Even when absolutely nothing is happening.



Criminal Fantasy Fulfillment

Here’s where the game flexes. You get to rip out limbs, replace them with chrome, and pretend you know what a kidney looks like. Clients range from thugs to corpo defectors, all of them so desperate they’ll let you operate using tools you clearly bought from Lidl.


And the fantasy is great. Finally, a crime game where you’re not just shooting people, you’re improving them. Or butchering them. It depends on how steady your hands are after your fourth energy drink.


It’s messy, loud, bloody, and deeply satisfying. Like a cooking show, but the soufflé screams.



Mission Design

Ah yes. The missions. Imagine a thrilling underworld narrative full of twists, betrayal, and high-stakes body modification.


Now lower your expectations.


Most missions boil down to:

  1. Customer walks in with a problem.

  2. You poke around inside them like a curious raccoon.

  3. You get paid.


It works… until it doesn’t. Eventually you realize you’re basically running the world’s most illegal nail salon. Repetitive, but with more screaming.



Money & Progression

The money loop is solid. You upgrade tools, buy better equipment, unlock new implants, all while pretending your bank account isn’t one bad surgery away from a Netflix true-crime documentary.


But after a while the progression treadmill starts squeaking. You want surprises. Drama. A client who pulls a gun because his discount cyber-arm isn’t Bluetooth compatible.


Instead you get a predictable grind that’s fun… but safe. And no one plays crime sims for “safe.”



World & Sandbox

Visually? Gorgeous. Atmospherically? Chef’s kiss. The whole place feels like someone spilled neon sauce over a pile of cyberpunk clichés and whispered “make it sadder.”


But as a sandbox? It’s more fishbowl than ocean. The world looks alive, but doesn’t always act alive.


You want the city to breathe, threaten, tempt. Instead it mostly stares at you like,“Hey, shouldn’t you be removing a spleen?”



Crew & NPCs

The NPCs are fun, but they all have the emotional depth of someone ordering a kebab at 3 AM. Everyone has a story, but none of them feel like the kind of psychopath you’ll still be thinking about six months later.


In a proper cyberpunk underworld you expect at least one client to look at you and say:“Install the implant. And if I die, install it anyway.”


We’re not there yet.



Police & Law Response

The cops are… present. Not “burst through the roof on flying drones” present, more “mild annoyance filling out forms somewhere.” You’ll feel tension, sure. But rarely the heart-pounding “oh god they found my freezer full of spare arms” tension the concept begs for.


A game about illegal surgery deserves law-enforcement that feels genuinely dangerous. Here it feels like parking enforcement with flashlights.



Style & Atmosphere

Absolute win. The lighting, the music, the gore, the griminess, it’s all perfectly tuned to make you feel like you’re committing at least six felonies per frame.


Even the operating tools scream:“I was designed by someone who definitely isn’t licensed.”

If you like atmosphere with a side of panic sweats, this is your playground.



Replayability

For a while? Brilliant. Long term? It becomes that friend who tells the same story every time you see them. Fun at first, less so on the tenth repetition.


But for a mid-tier criminal sim? It’s got legs. Metal ones, ideally.



Multiplayer

None. No co-op surgeries. No letting your buddy hold the flashlight while you both scream. Tragic.



FAQ

Is Ripperdoc Simulator worth it in 2025? Yes, if you enjoy crime, cybernetics, and cleaning blood off second-hand laptops.
Is it scary? Only if the phrase “hold still, I’m new at this” frightens you.
Is the game huge? No. It’s more “illegal surgery shop” than “epic criminal empire.”
Can I ruin people’s lives? Absolutely. That’s half the charm.
Will updates fix the repetition? If the devs add more chaos, storylines, and angry clients, this could become a cult classic.

 
 
 

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About Me

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I’m Niels Gys — writer, gamer, and unapologetic criminal sympathizer (on screen, not in real life… mostly).

 

I founded CRIMENET GAZETTE to give crime, horror, and post-apocalyptic games the reviews they actually deserve: sharp, funny, and brutally honest.

Where others see heroes, I see villains worth rooting for. Where critics hand out polite scores, I hand out verbal beatdowns, sarcastic praise, and the occasional Criminal Mastermind rating.

When I’m not tearing apart the latest “scariest game ever,” you’ll find me digging through the digital underworld for stories about heists, monsters, and everything gloriously dark in gaming culture.

Think of me as your guide to the shadows of gaming — equal parts critic, storyteller, and getaway driver.

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