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Schedule I Special Customers: Your Cartel Needs Excel

Writer: Niels Gys
Niels Gys
Oct 9
5 min read

Schedule I received its Special Customers update on October 9, 2026, introducing four travelling customer groups that periodically arrive in Hyland Point to purchase large quantities of their preferred drugs. Update 0.4.7 also makes Hyland Medical purchasable and increases the combined money-laundering capacity of three existing businesses from $18,000 to $25,000.


That's an additional $7,000 in laundering capacity, a 38.9% increase, without counting Hyland Medical. Meanwhile, the new customers offer another way to move substantial amounts of product. So we've reached the point where running a drug empire involves wholesale distribution, customer segmentation and financial capacity management. At this rate, the next update will introduce quarterly performance reviews and some bastard from Human Resources explaining why your dealers aren't entitled to Christmas bonuses.


And strangely enough, I think this could make the game better.


Schedule I Special Customers party bus glowing with neon lights in a dark forest as visitors dance around beer pong tables beneath colourful party lights.

Before you start negotiating wholesale discounts with a busload of chemically enthusiastic strangers, you'll need something worth selling. Our Schedule I OG Kush Money Guide helps turn your illegal gardening hobby into an actual business.



Four new customers, and apparently everyone wants a bulk discount

Special Customers introduces four travelling groups: Hippies, Party Bus, Businessmen and Bikers. Each periodically visits Hyland Point looking to purchase substantial quantities of its preferred products.


I particularly enjoy the selection. We've got hippies, businessmen and bikers, which sounds like the beginning of a terrible joke involving a bar. Except there's also a party bus, presumably because ordinary recreational drug use wasn't sufficiently organised.


What interests me is what these customers could mean for an established criminal operation. Schedule I revolves around producing drugs, expanding your customer network and eventually employing other people to handle an increasing share of the work. It's a wonderfully crooked interpretation of entrepreneurship, where the ultimate ambition is apparently to become wealthy enough that you no longer have to personally distribute your illegal merchandise.


Special Customers introduces a different kind of buyer. Someone who arrives periodically and wants a substantial quantity of a particular product. That could change how you manage inventory. Imagine you've developed a sizeable operation with products ready for distribution, regular customers and dealers keeping everything moving. Now you've also got visiting buyers interested in taking significant quantities in one transaction. Do you keep inventory available for them? Sell everything through your existing network? Prioritise products appealing to particular groups?


When TVGS originally announced the feature, bulk customers were described as offering faster sales at somewhat lower profit margins. That would introduce a genuine trade-off between moving stock quickly and extracting the most money from each sale. Even organised crime apparently has wholesale pricing. Somewhere in Hyland Point, a biker is probably demanding a discount because he's buying enough narcotics to qualify for a business account.


Exact arrival schedules, purchasing quantities and optimal profit strategies remain unverified here, so declaring one group the best customer to farm would be premature. The confirmed addition is another outlet for larger transactions, potentially changing how established operations distribute their inventory.


Schedule I's Taco Ticklers restaurant, featuring a $20,000 for-sale sign and a taco empire that's somehow become a $12,000 money-laundering operation.

Drug production, employees, wholesale customers and taco-based financial services. Is Schedule I actually worth all this criminal administration? Read our 30-hour Schedule I review before submitting your resignation to the cartel.



Taco Ticklers is now a surprisingly impressive financial institution

Making money is wonderful. Being able to do something with it is apparently another matter entirely. Update 0.4.7 increases the money-laundering capacities of three existing businesses:

Business

Previous

New

Increase

Post Office

$4,000

$5,000

25%

Car Wash

$6,000

$8,000

33.3%

Taco Ticklers

$8,000

$12,000

50%

Combined

$18,000

$25,000

38.9%

The biggest individual increase belongs to Taco Ticklers.

Of course it does.


The post office can now handle $5,000. The car wash manages $8,000. Meanwhile, an establishment called Taco Ticklers has somehow become the heavyweight of this particular financial sector, accommodating $12,000.


Imagine explaining that business arrangement to someone unfamiliar with Schedule I. You run an enormous drug operation, make piles of illegally acquired money and need somewhere to launder it. Naturally, your first thought is to visit a taco restaurant whose name sounds like a sexual harassment complaint waiting to happen.


And financially speaking, it's a perfectly sensible decision within the game's economy. The developers increased Taco Ticklers' capacity by 50%, considerably more than either of the other businesses received. There's something magnificent about an illegal financial network where the most impressive institution on the list serves Mexican food.


The combined $7,000 increase could also remove a meaningful restriction for established players. If your laundering operations were already reaching their limits, the higher capacities give you more room to process money. Combine that with customers potentially buying larger quantities, and the changes start complementing one another rather nicely. Higher capacity doesn't automatically mean higher profits, however. You still need a criminal operation generating enough money to use it.


There's little point becoming the Pablo Escobar of Hyland Point if your financial infrastructure still operates with the capacity of a charity bake sale.



Hyland Medical joins the criminal property portfolio

Update 0.4.7 also makes Hyland Medical purchasable. Its exact financial contribution hasn't been established here, so the $25,000 figure refers exclusively to the three existing businesses with confirmed new limits.


Purchasing a medical establishment feels like a natural progression for this particular criminal empire. We've already got drug manufacturing, distribution networks, money laundering and employees. Now we're expanding into healthcare property. At some point, I expect the player to stop being wanted by the police and start receiving invitations to economic development conferences.


The update also includes technical improvements aimed at larger operations. TVGS reports changes to stored-item handling intended to reduce stuttering in employee-heavy saves, alongside mixed-product icon optimisations that can save several hundred megabytes of memory in substantial late-game operations. Those improvements haven't been independently benchmarked here, but they're particularly relevant to players running bigger businesses.


Because nothing ruins your fantasy of becoming an unstoppable criminal mastermind quite like watching your computer collapse under the administrative burden of twelve employees and several thousand virtual bags of drugs.



Is the Special Customers update worth caring about?

Yes, especially if you've already established a substantial criminal operation. The new customers potentially offer another route for selling large quantities, while increased laundering capacities provide more room to handle the resulting money.


What I like is how Schedule I continues developing the problems that come with criminal success. Producing enough stock is one thing. Finding buyers, managing distribution and accommodating the money becomes another.


You start out worrying about selling a few bags of drugs. Eventually you're sitting there calculating whether the taco restaurant has enough financial capacity to accommodate your criminal empire.

You've successfully escaped the tedious responsibilities of legitimate employment by becoming a drug dealer, only to discover that organised crime eventually turns you into an accountant.


Schedule I's money-laundering management screen showing an active Car Wash operation, stacks of cash and a computer tracking dirty money like the world's least respectable accounting firm.

Had enough of laundering money through a taco restaurant? There are entire criminal careers waiting to ruin your moral compass. Explore CRIMENET's Best Crime Games and discover what other terrible life decisions gaming has to offer.



Schedule I Special Customers Update FAQ

When did the Special Customers update release?

Update 0.4.7 launched on October 9, 2026, adding travelling bulk customers, a purchasable business and increased money-laundering capacities.


What are the four new customer groups?

Hippies, Party Bus, Businessmen and Bikers. They periodically visit Hyland Point to buy large quantities of their preferred drugs.


Which Special Customers group is the most profitable?

There isn't enough verified information yet to determine which group offers the best profits. Purchase quantities, pricing and arrival frequency need further testing.


How much did money-laundering capacity increase?

The combined capacity of the Post Office, Car Wash and Taco Ticklers increased from $18,000 to $25,000, a 38.9% increase. Taco Ticklers received the largest individual boost, rising from $8,000 to $12,000.


Can you buy Hyland Medical in Schedule I?

Yes. Hyland Medical became purchasable with update 0.4.7. Its exact financial contribution is not included in the $25,000 combined figure above.

 
 
 

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About the Editor
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I'm Niels Gys, founder and editor of CRIMENET GAZETTE. I write about crime, heist, villain, and horror games because somebody has to separate genuine criminal masterpieces from games that couldn't organize a successful mugging.

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​Outside the website, I'm the frontman of JETBLACK SMILE, a Belgian rock 'n' roll band that sounds like bad decisions played through loud guitars. Turns out writing about chaos, criminals, and morally questionable life choices isn't all that different from writing songs.

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I started CRIMENET because too much gaming coverage feels afraid to have an opinion. Reviews become press releases, every game is "solid," and somehow everyone leaves happy except the reader.

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Not here.

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CRIMENET covers crime, heist, villain and horror games, with GTA Online as one of our main ongoing beats. Not the heroic kind. The kind where you rob banks, build empires, betray your crew, or become the monster everyone else is trying to survive.​

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I don't do review scores. The internet already has enough people arguing whether a game deserves a 72 instead of a 71, like they're negotiating a hostage release over a single percentage point. I'd rather tell you what the game actually feels like to play and whether it's worth your time.

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Every article is built on research, evidence, and an unhealthy intolerance for mediocre game design.

 

Strong opinions are welcome. Invented facts are not.

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Think less "trusted reviewer."

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More "your inside man in the digital underworld."

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I'm not here to save the world.

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I'm here to tell you which crimes are worth committing. 🤘

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