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The Party’s a Crime Scene: Sesh-On Demo Gets Vice Right

  • Writer: Niels Gys
    Niels Gys
  • Oct 16, 2025
  • 3 min read

TL;DR

Like hosting a rave in IKEA after hours — Sesh-On is loud, chaotic, slightly perverted, and you’ll still step on a meatball.


A stylized 3D cartoon scene inside a lively, exaggerated party room. A confident woman wearing sunglasses and a bikini poses in the center with a glowing pink heart outline, while quirky characters in suits and casual outfits stand around her on a checkerboard floor. The background features ornate wooden walls, bright windows, and scattered party items like drinks, decorations, and clothes.

Freedom of Crime

Forget open worlds. This isn’t GTA — it’s a strategic bender on a grid. You’re not building an empire; you’re trying not to vomit on your turn.


The whole thing feels like Into the Breach got blackout drunk at a student bar and woke up covered in glow sticks and regret.



Criminal Fantasy Fulfillment

You’re not a criminal mastermind. You’re Barry Fuel, a man whose only felony is workplace misconduct.


Instead of robbing banks, you’re slinging beers and throwing pies like a psychotic clown at a kid’s party.


Still, there’s something beautiful about a game where vibe is literally the win condition. No morals, no cops, just chaos management.



Heist & Mission Design

Missions? You move squares, you launch cocktails, you protect “the vibe.”


It’s less Ocean’s Eleven, more Office Christmas Party directed by Quentin Tarantino.


Every move matters, unless you’re drunk — which, let’s be honest, is the target audience.



Money & Progression

There’s no money. Just vibes. Which is exactly how every failed DJ in Ibiza describes their career. You don’t grind XP — you grind your dignity into dust and call it art.


If the devs add progression later, maybe we’ll get an unlockable liver transplant.



World & Sandbox

Visually, this thing looks like a children’s book drawn by a coked-up Picasso.


Bright, loud, animated chaos everywhere. It’s not a sandbox, it’s a spilled ashtray of color and poor decisions.


But that’s part of the charm — if you wanted realism, you wouldn’t be playing a game where “nerds” are the enemy.



Crew & Companions

Barry and Linda are the Bonnie and Clyde of after-hours HR complaints.


They’re charismatic in the way reality TV contestants are charismatic — you can’t look away, but you’re not proud of it. Still, they carry the energy of a pair of drunk uncles crashing a wedding, and honestly? That’s the tone this game deserves.



Police & Law Response

There are no cops — just nerds.


The devs clearly know the real enemy: people who bring spreadsheets to parties. You’re not escaping the law; you’re escaping boredom, deadlines, and conversations about crypto. It’s almost noble.



Style & Atmosphere

The art screams Adult Swim meets Itchy & Scratchy on edibles. It’s crass, loud, and self-aware enough to know it’s stupid — the video game equivalent of a kebab at 3AM.


Every sound, color, and move is designed to make your frontal lobe throw in the towel.



Replayability & Systems

Replayability? Only if your brain’s short-term memory is as fried as Barry’s. Once you’ve done the sesh, you’ve done it. But the idea of turning this into a full roguelite could be genius — if the devs don’t get distracted by their own party.



Verdict

Sesh-On is half tactical puzzle, half drunken fever dream, and it works — barely.


It’s clever, obnoxious, and brimming with personality.If the full release nails the balance between strategy and stupidity, this could become the cult hit no one admits to loving.


“This isn’t a game — it’s a hangover simulator with better dialogue.”



FAQ

Is Sesh-On worth playing in 2025? If you’ve ever thought Into the Breach needed more alcohol and fewer responsibilities — absolutely.
Can you commit crimes? Only social ones. Like yelling “FREEBIRD” at a jazz concert.
Is it funny? Yes — in the way a drunk uncle is funny until he starts crying.
Does it have cops? No, just nerds. Which, frankly, are worse.
Will the full version be better? If they keep the satire and add depth, this could be the definitive tactical drinking simulator.If not, it’ll still be a great party story.

 
 
 

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About the Editor
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I'm Niels Gys, founder and editor of CRIMENET GAZETTE. I write about crime, heist, villain, and horror games because somebody has to separate genuine criminal masterpieces from games that couldn't organize a successful mugging.

Outside the website, I'm the frontman of JETBLACK SMILE, a Belgian rock 'n' roll band that sounds like bad decisions played through loud guitars. Turns out writing about chaos, criminals, and morally questionable life choices isn't all that different from writing songs.

I started CRIMENET because too much gaming coverage feels afraid to have an opinion. Reviews become press releases, every game is "solid," and somehow everyone leaves happy except the reader.

Not here.

CRIMENET covers crime, heist, villain, and horror games, alongside the occasional film or series that earns a place in the criminal underworld. Not the heroic kind. The kind where you rob banks, build empires, betray your crew, or become the monster everyone else is trying to survive.

I don't do review scores. The internet already has enough people arguing whether a game deserves a 72 instead of a 71, like they're negotiating a hostage release over a single percentage point. I'd rather tell you what the game actually feels like to play and whether it's worth your time.

Every article is built on research, evidence, and an unhealthy intolerance for mediocre game design.

 

Strong opinions are welcome. Invented facts are not.

Think less "trusted reviewer."

More "your inside man in the digital underworld."

I'm not here to save the world.

I'm here to tell you which crimes are worth committing. 🤘

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