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The Top 10 Places to Rob in TES: Oblivion

  • Writer: Niels Gys
    Niels Gys
  • Oct 7, 2025
  • 4 min read

TL;DR

Lockpicks are cheaper than rent — and the jewelry market’s about to feel that.


A moody, stylized illustration of a thief eyeing gold jewelry inside a medieval Imperial City store, lit by candles and arched stone architecture.

Welcome to Cyrodiil’s Most Profitable Crime Spree

Ah, The Elder Scrolls IV: Oblivion — that glorious era before Skyrim’s dragons, when crime was still personal, guards shouted “STOP RIGHT THERE, CRIMINAL SCUM!” like opera singers, and the Thieves Guild felt like an MLM for kleptomaniacs.


This isn’t your moral compass speaking. It’s your financial one. You’re here to make money — clean, fast, and preferably off someone else’s display shelf.


So, sharpen your lockpicks, ditch the armor that clanks, and let’s count down the 10 best burglary spots in all of Cyrodiil.



🏆 # 1. Red Diamond Jewelry — Imperial City Market District

High risk, higher sparkle.


A literal goldmine disguised as a boutique. Display cases full of lightweight, high-value jewelry just asking to be “reallocated.” Guards patrol like caffeinated seagulls, so time your break-in for the dead of night.


Take: Rings, necklaces, and your dignity (if you can still find it).

Pro Tip: Pickpocket the owner’s key before your grand debut — saves you twenty bent lockpicks.



🏰 # 2. Castle Chorrol – The Varla Stone

A single shiny rock worth a kingdom.


If you ever wanted to feel like Indiana Jones with fewer snakes and more guards, this is your moment. Upstairs in the castle lies a Varla Stone worth a small fortune. Nobody locks it. Nobody guards it. It’s the medieval equivalent of an unlocked Ferrari.


Take: The Varla Stone. Leave the curtains.

Pro Tip: Act natural — you’re “inspecting the architecture.”



⚗️ # 3. Drakelowe’s Basement

Alchemy lab meets retirement fund.


Hidden beneath a witchy recluse’s house, this cellar contains more potions and ingredients than an alchemist’s fever dream. The owner rarely ventures down there, so it’s a stealthy jackpot.


Take: Potions, ingredients, your time.

Pro Tip: Drink one of her invisibility brews if you’re feeling theatrical.



⚔️ # 4. Anvil Castle Barracks & Cellar

If knights hoard gear, you liberate it.


The Anvil guards keep their best jewelry and gear where they think no one will look — the barracks. Newsflash: we looked.


Take: Jewelry boxes, rare weapons, the captain’s pride.

Pro Tip: Don’t rob the blacksmith. He’s Thieves Guild-adjacent. Respect the code.



🛡️ # 5. Imperial Legion Armory — Prison District

Steal from the people paid to arrest you.


This is the Oblivion equivalent of robbing a police station. The rewards? Armor and weapons that fetch solid coin. The risk? Death, arrest, or becoming prison décor.


Take: Legion gear, enchanted blades.

Pro Tip: Bring chameleon gear — not courage.



🔮 # 6. Mystic Emporium — Market District

Magic pays.


The shelves glimmer with enchanted trinkets, scrolls, and potions that practically whisper “sell me.” You’ll need serious lockpicking skills — or fingers blessed by Nocturnal.


Take: Anything glowing or humming ominously.

Pro Tip: Steal the key from Calindil first. He’s too busy pretending to be mysterious to notice.



🧪 # 7. Any Mages Guild Hall

The university of unguarded valuables.

Soul gems, enchanted rings, alchemy sets — all left lying around because apparently “trust” is part of their syllabus.


Take: Gems, gear, and potions.

Pro Tip: Join the Guild first to rob it guilt-free. They call it “borrowing for research.”



🏠 # 8. Rich Homes in Skingrad, Chorrol & Cheydinhal

Where nobles sleep and you make rent.


Nobles love shiny things and unlocked display cabinets. It’s a lifestyle choice. Each city has at least one house worth sneaking into, usually between midnight and dawn.


Take: Jewelry, books, food (you deserve it).

Pro Tip: Follow them during the day — their absence is your invitation.



⚙️ # 9. Weapon & Armor Shops (Bruma, Chorrol, etc.)

The “sporty” kind of theft.


Enchanted swords, shields, and gauntlets — all glittering behind cases that clearly never expected you. If it gleams, it’s worth grabbing.


Take: Anything labeled “fine,” “silver,” or “enchanted.”

Pro Tip: Don’t fence the stolen weapon in the same city unless you like bounty posters.



👑 # 10. The Countess’s Private Quarters — Any Castle

Because if you’re going to rob someone, rob royalty.


This is the big leagues — the penthouse suite of sin. Expect gilded goblets, jewelry, silver plates, and the occasional guard who doesn’t understand the concept of personal space.


Take: Everything that looks expensive.

Pro Tip: You’re not just stealing — you’re making a political statement.



🧭 Suggested Heist Route:

  1. Start in Imperial City — Red Diamond Jewelry + Mystic Emporium.

  2. Move north to Chorrol for the Varla Stone.

  3. Swing by Drakelowe for potions.

  4. End in Anvil Castle for that noble sparkle. Fence it all, vanish like a myth.



CRIMENET Verdict

Cyrodiil is less a kingdom and more a sprawling mall with optional morals. The best thieves know: it’s not about the loot — it’s about the artistry. Every perfect heist deserves applause, not handcuffs.


So go forth, apprentice of anarch y.Lockpick in one hand, irony in the other.


And remember — “STOP RIGHT THERE, CRIMINAL SCUM!” is just the sound of your résumé improving.




 
 
 

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About Me
558296546_2180920959098419_5393229836138433861_n.jpg

I’m Niels Gys. Writer, gamer, and professional defender of fictional criminals. On screen only. Relax. I front JETBLACK SMILE, a rock ’n’ roll band from Belgium that sounds like bad decisions set to loud guitars. Turns out the mindset for writing about crime, chaos, and villain energy translates surprisingly well to music.

Here I run CRIMENET GAZETTE, a site dedicated to crime, heist, and villain-protagonist games, movies, and series. Not the wholesome kind. Not the heroic kind. The kind where you rob banks, make bad decisions, and enjoy every second of it.

CRIMENET exists because too much coverage is polite, bloodless, and terrified of having an opinion. Here, villains matter. Criminal fantasies are taken seriously. And mediocrity gets mocked without mercy.

I don’t do safe scores or corporate enthusiasm. I do sharp analysis, savage humor, and verdicts that feel like charge sheets. If something nails the fantasy of being dangerous, clever, or morally questionable, I’ll praise it. If it wastes your time, I’ll bury it.

CRIMENET isn’t neutral. It sides with chaos, competence, and fun.
Think less “trusted reviewer,” more “your inside man in the digital underworld.”

I’m not here to save the world.


I’m here to tell you which crimes are worth committing. 🤘

THIS WEEK
IN CRIME.

Weekly briefings on crime games, villains, heists, industry disasters, and digital chaos.

No corporate fluff. No fake hype. Just the underworld report.

THIS WEEK
IN CRIME.

Weekly briefings on crime games, villains, heists, industry disasters, and digital chaos.

No corporate fluff. No fake hype. Just the underworld report.

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