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Tokyo’s Worst Hangover: ReFATE and the Case of the Missing Game

  • Writer: Niels Gys
    Niels Gys
  • Oct 22, 2025
  • 3 min read

TL;DR

Like being seduced by a katana — gorgeous, dangerous, and disappointingly short on gameplay. ReFATE: Echoes of Desire is gorgeous nonsense — a cinematic Yakuza soap opera where you occasionally remember to click things. It’s part thriller, part softcore fever dream, and entirely too pleased with itself.


It’s like waking up from a one-night stand with Tokyo — you remember the lights, not the story.


Freedom of Crime — Or the Lack Thereof

ReFATE starts with amnesia in Tokyo. Because of course it does. Apparently, originality died in Shibuya. You wake up broke, confused, and dressed like you lost a fight with an H&M clearance bin. The game promises you’ll rise to power in the Yakuza underworld, but “rise” here means “tap the screen occasionally and hope the camera angle likes you.” If Grand Theft Auto is a buffet of crime, ReFATE is a reheated bento box that forgot the wasabi.



Criminal Fantasy Fulfillment — Starring You, the Romantic Vegetable

You’re told you could be a host, an assassin, or a crime lord. In practice, you’re a man with no memory and fewer options than a vegan at a steakhouse.

Instead of building an empire, you’re busy speed-dating Tokyo’s most photogenic stereotypes. Cop, ninja, model, teacher — it’s like Tinder met a midlife crisis and said, “Let’s make art.”

By the third “meaningful glance,” you’ll be begging for a gunfight just to feel something.



Heist & Mission Design — Press X to Look Dramatic

Action scenes are QTEs — tap, swipe, pray. It’s like someone filmed John Wick through a keyhole and shouted “interactive cinema!” Each mission feels less like a heist and more like a safety demonstration at Narita Airport. “In case of gang warfare, calmly press the flashing button and enjoy your complimentary slow-motion.” It’s not bad. It’s just… about as interactive as a museum plaque.

Money & Progression — From Rags to Slightly Shinier Rags

Forget laundering cash or shaking down rivals. Here, your reward is emotional closure. You collect memory fragments instead of money, because nothing says “Yakuza power fantasy” like doing an escape room inside your own brain. By the time you’ve pieced your past together, you’ll long for simpler pleasures — like tax fraud or functional gameplay.



World & Sandbox — Neon Wallpaper Simulator

ReFATE is filmed in real Tokyo locations, and it looks great — every alley drips with rain, regret, and unpaid lighting bills. But there’s no sandbox. No chaos. No freedom. Just beautifully shot corridors you can’t actually walk down. It’s like being locked in a Dior commercial where everyone forgot the plot halfway through.



Crew & Companions — The Fast and the Flirtatious

Eight heroines. Eight personalities ranging from “emotionally complex” to “please stop calling me senpai.” You can’t build a criminal network, but you can apparently build a harem. Each woman is more stunning than the last — and about as useful in a firefight as a scented candle. This isn’t Payday 3. It’s Fifty Shades of Grey with subtitles.



Police & Law Response — Tokyo’s Most Polite Pursuit

There’s a cop route, but she’s too busy falling for you to actually arrest you. The rest of the force? About as threatening as a wellness coach. There’s no tension, no tactical chases — just moody slow-mos and the faint sound of your ambition flatlining.

Style & Atmosphere — A Neon Fever Dream in High Definition

Visually, ReFATE slaps. It’s the kind of FMV that makes you want to light a cigarette and whisper “I used to be someone.” But the style is doing all the heavy lifting. Underneath the smoke and lights, it’s less Yakuza and more The Bachelor: Witness Protection Edition. Also, yes, some of it was made with AI. So if you thought one of the actresses blinked like a malfunctioning doll, you weren’t hallucinating — that was the singularity flirting back.



Replayability & Systems — Choose Your Own Disappointment

There are multiple endings, but none that fix the pacing. You can replay for romance, but not for revenge. Fans on Steam love the acting (and fair enough — the cast gives it everything). But you’ll never shake the feeling that this isn’t a game so much as a choose-your-own midlife crisis.

FAQ (for our fellow degenerates)

Is ReFATE worth playing in 2025? Yes — if you enjoy FMV drama and Tokyo tourism more than actual gaming.
Can you play as a cop? Sort of. You can date one. Which, frankly, is the most realistic depiction of crime ever made.
How long is it? About 7 hours — shorter if you skip dialogue, longer if you’re pausing to admire your own reflection.
Is there nudity? Some. Enough to make you close the door, not enough to make you delete your browser history.
Does it let you build a criminal empire? No. You’re basically an emotionally confused barista with a katana.

 
 
 

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About the Editor
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I'm Niels Gys, founder and editor of CRIMENET GAZETTE. I write about crime, heist, villain, and horror games because somebody has to separate genuine criminal masterpieces from games that couldn't organize a successful mugging.

Outside the website, I'm the frontman of JETBLACK SMILE, a Belgian rock 'n' roll band that sounds like bad decisions played through loud guitars. Turns out writing about chaos, criminals, and morally questionable life choices isn't all that different from writing songs.

I started CRIMENET because too much gaming coverage feels afraid to have an opinion. Reviews become press releases, every game is "solid," and somehow everyone leaves happy except the reader.

Not here.

CRIMENET covers crime, heist, villain, and horror games, alongside the occasional film or series that earns a place in the criminal underworld. Not the heroic kind. The kind where you rob banks, build empires, betray your crew, or become the monster everyone else is trying to survive.

I don't do review scores. The internet already has enough people arguing whether a game deserves a 72 instead of a 71, like they're negotiating a hostage release over a single percentage point. I'd rather tell you what the game actually feels like to play and whether it's worth your time.

Every article is built on research, evidence, and an unhealthy intolerance for mediocre game design.

 

Strong opinions are welcome. Invented facts are not.

Think less "trusted reviewer."

More "your inside man in the digital underworld."

I'm not here to save the world.

I'm here to tell you which crimes are worth committing. 🤘

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