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Undead Kingdom Survivors: The Walking Meh

Writer: Niels Gys
Niels Gys
Oct 24, 2025
3 min read

TL;DR 

"Like Vampire Survivors after three bottles of Bisolvon."

Undead Kingdom Survivors isn’t bad — it’s just tragically fine. It’s what happens when you ask a demon for an epic adventure and he gives you an Excel spreadsheet. You’ll have fun for a night, then uninstall it with the same vague guilt you feel after eating a whole bucket of chicken alone.


Verdict: The undead rise, shuffle, and politely ask to be forgotten.




Moral Decay & Delight

Undead Kingdom Survivors opens with a promise: Face the relentless onslaught of the undead! Which sounds exciting — until you realise it’s the exact same promise made by 4,000 Steam games coded in basements powered by Monster Energy and regret.


Sure, the hordes come running. You blast them. They die. You repeat. It’s basically loop-based necromancy for people with commitment issues. It’s fun for a bit — like karaoke at a funeral — but the thrill fades once you notice every zombie shares the same AI and possibly the same LinkedIn profile.



World & Lore

The “Undead Kingdom” is less a kingdom and more a parking lot with ambition. There’s no story, no lore, no evil empire to overthrow — just an arena where the undead politely queue up to be murdered.


It’s like stepping into a grim fantasy novel where someone tore out every page except “and then they all died.” You could swap this setting for a laser tag arena and no one would notice.



Writing & Humor

There is none. None whatsoever. The game takes itself so seriously that even the skeletons look depressed. Every line of text feels like it was written by a sentient tax form. You’d think a game about blowing up undead monstrosities would have some bite — but no, this is more like getting bitten by a vegan vampire: technically impressive, but not dangerous enough to enjoy.



Characters & Dialogue

Heroes? Technically, yes. Personalities? Not unless “exists” counts. You unlock new ones, each boasting unique abilities that all feel suspiciously identical. One of them doesn’t even hold their weapon correctly, which perfectly summarizes the experience: even the heroes look like they’d rather be playing something else.


Imagine a D&D party where everyone took “Intro to Being Boring 101” and the dungeon master fell asleep. That’s your roster.



Gameplay & Freedom

Gameplay is where things get... moderately interesting. You shoot, you dodge, and sometimes the frame rate performs interpretive dance. It’s fast, chaotic, and — credit where due — briefly satisfying.


But once you’ve unlocked a few upgrades and realised the arenas are smaller than your average IKEA kitchen, the charm dies faster than a necromancer in sunlight. Every run starts to feel like déjà vu sponsored by déjà vu.


It’s Vampire Survivors’ scruffy cousin who shows up uninvited, eats all your chips, and insists he’s “really into roguelites lately.”



Tone & Atmosphere

Visually, it tries its best. Purple spells explode, zombies wobble, the lighting screams “budget Diablo.” But the performance issues are constant. One moment you’re blasting necros, the next you’re watching a PowerPoint presentation on latency.


It’s not horror — it’s horror-themed bureaucracy. The kind where you can see the ambition, but also the unpaid intern desperately holding the server together with duct tape.



Choices & Consequences

There are choices, technically — in the same way cereal offers choices. Pick one, repeat forever.


Nothing you do changes anything except your level of regret. There’s no moral depth, no consequence beyond “oh look, more zombies.”


It’s evil made boring, which should be a crime punishable by being forced to play your own tutorial forever.



Replayability

You’ll enjoy the first few hours. You’ll even convince yourself it’s “addictive.” But once you’ve seen all three maps and upgraded your hero to the point of immortality, you’ll feel the slow, creeping dread of repetition.


Replayability here is like reheating pizza for the fifth day in a row — technically edible, emotionally devastating.



Multiplayer

Here’s the good news: co-op exists. You can drag two friends into this undead mosh pit and suffer together. When it works, it’s chaos in the best way — a cocktail of screams, spells, and mild betrayal.


When it doesn’t, it’s laggy purgatory.


One second you’re heroic. The next, your screen freezes and you die because your friend’s Wi-Fi was haunted.



FAQ

Is Undead Kingdom Survivors worth playing in 2025? Only if you’ve run out of other survivors games and friends who’ll stop you.
How dark is it? Imagine a fog machine at half power. That dark.
Does it have humor? Only unintentionally. The real comedy is your frame rate.
Is the multiplayer good? Yes, if you enjoy lag-based jump scares.
Will I play it for hundreds of hours? Only if you’re undead yourself.

 
 
 

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About the Editor
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I'm Niels Gys, founder and editor of CRIMENET GAZETTE. I write about crime, heist, villain, and horror games because somebody has to separate genuine criminal masterpieces from games that couldn't organize a successful mugging.

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​Outside the website, I'm the frontman of JETBLACK SMILE, a Belgian rock 'n' roll band that sounds like bad decisions played through loud guitars. Turns out writing about chaos, criminals, and morally questionable life choices isn't all that different from writing songs.

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I started CRIMENET because too much gaming coverage feels afraid to have an opinion. Reviews become press releases, every game is "solid," and somehow everyone leaves happy except the reader.

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Not here.

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CRIMENET covers crime, heist, villain and horror games, with GTA Online as one of our main ongoing beats. Not the heroic kind. The kind where you rob banks, build empires, betray your crew, or become the monster everyone else is trying to survive.​

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I don't do review scores. The internet already has enough people arguing whether a game deserves a 72 instead of a 71, like they're negotiating a hostage release over a single percentage point. I'd rather tell you what the game actually feels like to play and whether it's worth your time.

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Every article is built on research, evidence, and an unhealthy intolerance for mediocre game design.

 

Strong opinions are welcome. Invented facts are not.

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Think less "trusted reviewer."

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More "your inside man in the digital underworld."

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I'm not here to save the world.

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I'm here to tell you which crimes are worth committing. 🤘

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