GTA Online Biker Money Guide: From Clubhouse to Millions (2025)
- Niels Gys

- Oct 23
- 7 min read
Updated: Oct 25
TL;DR — The Fast Lane to Fortune
You want biker money in GTA Online? Forget the fluff:
Buy a Clubhouse, keep that bar stocked.
Cocaine > Cash > Meth > Weed > Documents, in that order.
Buy supplies, upgrade equipment and staff, sell in invite-only to avoid clowns with rockets.
Do other things while waiting (check our Weekly Grind)
Sell Product to Street Dealers.
Sell below 1.5 bars to stay in one-vehicle territory when solo.
Own a Nightclub to passively hoard your dirty fortune.
Money Fronts = +35% profit for Weed/Cash.
Follow this loop, and you’ll make more in a day than an entire lobby of CEO wannabes.

Welcome, you two-wheeled degenerate
Picture this: you, astride your custom Chopper — leather jacket flapping in the wind, helmet visor down — cruising the streets of Los Santos, while piles of cash tumble into your hands. That, dear reader, is not a hallucination induced by inhaling too much–too-cheap club bar supplies. It’s the life of the Motorcycle Club boss in GTA Online.
And if you follow what’s coming next, you will be the reference point other players whisper about in invite-only sessions. You’ll be the biker who doesn’t just “loiter outside the clubhouse” but actually earns.
We’ll cover everything: your clubhouse bar, client deliveries, all the MC businesses, the Nightclub synergy, Money Fronts — the lot. By the end you’ll know exactly what to buy, when to sell, and how to grind without looking like a total dork. Because gaming is meant to be fun. (Sort of.)
1. Step One: Buy the Clubhouse, because yeah you need an HQ
Think of the Clubhouse as your biker base: leather-sofa lounge, bar, laptop for shady deals, and the odd Guest-Tryhard who shows up and tries to mug you. Choose one that keeps you reasonably close to your first business (we’ll talk about that in a moment).
Then immediately, buy bar supplies. Yes, you’ll be spending cash to make cash — welcome to the economy of crime.
Your club bar will:
Generate modest but constant income while your big factories cook.
Open up client delivery missions, which are short, fun, and make you feel like a proper BA.
Give distractions so you’re not constantly staring at the business progress bar (which is boring).
Aim for the low-hanging supplies ASAP and keep the bar running. Treat it as your “while the heavy machinery ticks over” income.
2. Buy & run your actual businesses (where the real money is)
Here’s our built-in priority list. Straightforward. Don’t debate this with deck-chairs on the Titanic.
1. Cocaine Lockup — This is the gold mine.
Buy a city-location for good sale-route flexibility.
Upgrade Equipment + Staff as soon as you can.
Always buy supplies (you’ll regret stealing supplies when you could be buying cheaper, more consistent).
Let it fill, monitor the bar so you stay under the “one vehicle” threshold (~1.5 bars) when solo.
Consulting the data: this business returns around $100k/hr (or more) when properly managed — making it your # 1.
2. Meth Lab — your second big producer. Similar logic: city location, full upgrades, stay lean with vehicle count for faster sells.
3. Counterfeit Cash — your third tier; useful and stronger thanks to the Money Fronts bonus if you own it.
The “Hands On Car Wash” front gives you a +35% value boost; if you’re going all-in, this becomes more attractive.
4. Weed — Only if one of two are true:
You’ll run the Nightclub properly and feed it with your other businesses.
Or you already own the Money Front (“Smoke on the Water”) that gives the +35% boost. Otherwise skip it. It’s slow. Not a first-order priority.
5. Documents — Ignore. Just… don’t buy this. Poor ROI. Same as ignoring the fat-free triple-caramel dessert in a diner: looks tempting, but you’ll regret it.
3. The buy-supplies → produce → sell loop
Here’s where you become a machine. A lean, mean cash-printing biker machine.
Register as MC President. Buy/Steal supplies for your active businesses (Coke, Meth, Cash). dont forget G's Stash for free resupplies.
Deregister as President when you’re done if you want to avoid raids.
Let the businesses cook while you do other stuff (check our Weekly Grind).
When you hit that “sweet threshold” (approximately 1–1.5 bars for Coke if solo to force one vehicle), initiate a sell mission in invite-only session.
One vehicle = faster, safer.
Two or more = bigger return, but more risk, more time. Use only if you’re with a team and/or comfortable.
Rinse and repeat.
MC Business Profits (Fully Upgraded, Sell Far — 2025 Meta Sorted by Max Profit)
Rank | Business | Profit/hr (Buying Supplies) | Profit/hr (Stealing Supplies) | With Money Front (+35%) | Full Sale Value | Time to Full Stock | Notes |
🥇 | Counterfeit Cash Factory | $32,000/hr → $64,000/hr w/ MF | $60,000/hr → $92,000/hr w/ MF | +35% (Hands On Car Wash) | GTA$320K → $495K | 5.3 h
| Now top-tier with Money Front boost — fast ROI and smooth solo sells. |
🥈 | Cocaine Lockup | $35,000/hr | $84,000/hr | — | GTA$420K | 5 h | Highest raw value; still the king if you ignore Money Fronts. |
🥉 | Weed Farm | $23,000/hr → $43,000/hr w/ MF | $47,000/hr → $77,000/hr w/ MF | +35% (Smoke on the Water) | GTA$252K → $340K | 5.3 h | Massive boost with Money Front; suddenly worth running. |
4️⃣ | Meth Lab | $28,000/hr | $51,000/hr | — | GTA$356K | 6 h | Solid and steady; less efficient than boosted Cash/Weed but still essential. |
5️⃣ | Document Forgery Office | $21,000/hr | $42,000/hr | — | GTA$126K | 3 h | Skip this. Paper profits don’t pay real bills. |
6️⃣ | Clubhouse Bar Supplies | ≈ $25,000 / 3 h | N/A | — | — | — | Filler income while your factories cook — good for layering profits. |
4. The clubhouse bar + service income
These are the “while you’re waiting for the heavy-guns” incomes. Don’t ignore them — they’re the garnish, but a garnish that pays off.
Clubhouse Bar.
While you wait for your big business bars to fill, run bar supplies.
These tasks are short, fun, and accrue passive income while you’re doing something else. $25k/3h
Motorcycle Services
Run Bike Deliveries. Minimal effort, $50K return.
Good if you’re idle/gaming chatty-style — but don’t treat as foundation.
5. Nightclub Synergy — The “One-Truck Sell” Machine
You must do this if you want the true top-tier play. This is how you make everything else feed something bigger.
Buy a Nightclub (preferably city-based).
Use its Warehouse Management: assign techs to “source” from your owned MC businesses.
Example: Coke business feeds the Nightclub via your tech team assigned to “South American Imports”.
Meth feeds via “Pharmaceutical Research”.
Cash via “Printing & Copying”.
Weed via “Organic Produce” (only if you own it).
Let the Nightclub warehouse fill. Then do the big sell — one truck, one mission, huge payout.
The benefit: you’re doing all your MC businesses and the nightclub. One big sell vehicle = less time, less risk, more cash.
You’re no longer “keeping up with MC business sells every hour” — you’re funneling everything into a single efficient system.
6. Money Fronts + The 2025 Boosts
Nice bonus: if you own certain Money Fronts, you get +35% value on certain businesses.
“Hands On Car Wash” → boost for Counterfeit Cash.
“Smoke on the Water” → boost for Weed.
If you plan to own those anyway, they raise the ROI of those businesses significantly. So if you already own (or plan to buy) one of those fronts, adjust your buy-order accordingly (Cash ahead of Weed, etc).
7. Solo vs Multiplayer Strategy
Solo
Stick to one-vehicle sells. Faster, safer.
Use invite-only sessions.
Cycle: buy supplies → deregister → do Weekly Grind → hit one-vehicle sell when ready.
Keep threshold tight: don’t let stock balloon into multi-vehicle unless you’re confident.
Multiplayer (2-4 players)
Let stock build higher (two-vehicle or three-vehicle sells). More payout per mission.
Split tasks: one rides diversion, one delivers goods, one watches perimeter.
While stock builds, all team members run the Weekly Grind so nobody is idle.
Big sellers + fast turnaround = max cash.
8. The Full Setup Checklist
Buy Clubhouse (city-side).
Set up Bar Supplies immediately.
Buy Cocaine Lockup (city location).
Upgrade Equipment + Staff.
Buy Counterfeit Cash (with Money Front if you have). Upgrade.
Buy Meth Lab. Upgrade.
Only then consider Weed (if Nightclub/Front warrants it). Upgrade.
Only then consider Documents, if ever. Upgrade.
Buy Nightclub, assign techs as per business feed.
Run the loop: Supplies → Produce → Sell (one vehicle solo) → repeat.
Use Weekly Grind as filler income while loop is running.
Use invite-only sessions (solo or crew) to avoid unnecessary grief.
Keep a tidy session: deregister when not doing business runs to avoid raids.
Always monitor stock bars to avoid accidentally triggering multi-vehicle when solo.
Use Money Fronts boosts when you have them for maximum value.
9. In Closing
Picture yourself on a rooftop overlooking Los Santos. A lone Bagger leans against a neon sign, your leather jacket flaps in the wind, and as the sun dips the city lights flicker. In your lap: $1.2 million in unlaundered cash, dozens of bikes revving in the leg-ends of your MC bike shed, and every other CEO wishing they’d listened to a CRIMENET guide sooner.
You’re not just another wannabe; you’re the one-vehicle-sell-king, the bar-supply-baron, the client-delivery-don. People will see you pull up in an Aggressor Mk II, they’ll raise an eyebrow and think, “That’s no tub of lard on two wheels — that’s ambition with a helmet.”And all because you followed the plan. You didn’t mess around with the useless Documents business. You didn’t waste hours chasing the next “hot” exploit that’ll be patched next week. You built a system. A lean, mean, cash-printing machine.
Now go forth, thunder down the highways of Los Santos, let the money roll in, and may your bikers never have to pick each other up when you wipe out because someone put a sticky-bomb on the fuel tank. Because we’re in this for the long haul — steady income, minimal chaos, maximum swagger.
Ride safe, earn hard, and may your napalm-spitting rocket-bike one-day be known as the “Biker King’s Rolls-Royce”.
— CRIMENET out.
FAQ
Q: Which business should I buy first? A: Counterfeit Cash with the Money Front. If not, start with Cocaine.
Q: Should I buy or steal supplies? A: Buy them. Unless you enjoy being broke and chased by NPCs.
Q: Can I run this solo? A: Yes. Sell under 1.5 bars to stay one-vehicle. Invite-only sessions are your safe zone.
Q: Are Money Fronts really worth it? A: Hell yes. +35% turns mid-tier into money machines.
Q: What about the Nightclub? A: Mandatory. It passively hoards your MC output and pays fat.
Q: Docs? A: Only if you’re roleplaying bankruptcy.








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