GTA Online Doomsday Heist Money Guide: Max Profit 2025
- Niels Gys

- Oct 26, 2025
- 4 min read
TL;DR
If you’ve ever thought, “What if Elon Musk and a Bond villain had a baby?” — congratulations, you’re ready for The Doomsday Heist.
Best grind: Act II (Bogdan Problem) on Hard.
Biggest payout: Act III (Doomsday Scenario).
Best crew size: Two maniacs. Any more and you’re just dividing stupidity by more people.
Setup fee: $25,000 per act.
Never buy preps. That’s like paying extra for oxygen.
Elite bonus: +$50,000 if you can fly, shoot, and not die.
Cooldown: 48 minutes. Do the Weekly Grind
The Doomsday Heist is less about teamwork and more about who can shout “NO, YOU LAND IT” louder before the Avenger explodes. But if you master it, this is one of the most satisfying, profitable, and gloriously over-engineered heists in GTA history.
Now go forth, Commander — save the world, betray a billionaire, and get paid like one. And remember: when Lester says “Trust me,” don’t.

The Premise
The Doomsday Heist turns your bunker nerd fantasy into a full-blown apocalypse simulator. You and your mates become Silicon Valley terrorists—saving the world for money, one bulletproof laptop at a time.
You’ll hack, steal, blow up half of Los Santos, and still somehow get paid less than a TikToker with a ring light.
But fear not — we’ve done the math. If you follow this guide, you’ll go from “struggling CEO” to “nuclear-ready sociopath” faster than Lester can say ‘test the orbital cannon’.
The Numbers (Because Math = Money)
Act | Finale Payout (Hard) | Elite Bonus | Profit Potential |
Act I – The Data Breaches | $1,218,750 | +$50K | 🪫 Warm-up heist |
Act II – The Bogdan Problem | $1,781,250 | +$50K | ⚡ Money printer |
Act III – The Doomsday Scenario | $2,250,000 | +$50K | 💥 Max risk, max bragging rights |
Setup Fee: $25K each. Total Doomsday payout (all acts, all elites): $5.4M before bonuses. Add Criminal Mastermind II (no deaths, duo, hard) = +$750K, and you’ve officially out-earned every night club in the city.
Act I – The Data Breaches
The tutorial that thinks it’s a heist. You shoot IAA agents, steal an Akula, and somehow stop hackers by blowing up computers. Because in GTA, that’s IT support.
Do:
Wear heavy utility gear — you’ll look like a turtle but live longer.
Use an Armored Kuruma because it’s the IKEA couch of crime: ugly, practical, and it works.
Get on the War Room turrets fast; the IAA’s health bar drains quicker than a Rockstar server.
Don’t:
Bring randoms. They’ll try to melee the Juggernaut. With a pistol.
Elite Challenge: 5:30 time, 78 kills, 0 deaths. You’ll fail the first five times, then pretend you didn’t care anyway.
Act II – The Bogdan Problem
Ah yes, the golden goose. You infiltrate a Russian sub, kill a guy named “Avon’s contact,” and pretend you’re saving humanity while your co-pilot gently crashes the Avenger into the sea.
Meta facts:
Best duo income/hour in the game.
Only one variable: whether your Avenger explodes or not.
Perfect Flow:
Player A dives into the sub.
Player B flies the Avenger like they actually passed kindergarten.
Sub player nukes everyone, hacks fast, and escapes.
Pilot stays high, avoids hover fights.
Elite Challenge: ≤15 min, ≤5% Avenger damage, 0 deaths. That’s your $50K cherry.
Result: Around $1.8M in 20–25 minutes. That’s better ROI than Shark Cards.
Act III – The Doomsday Scenario
This is it. The grand finale. You battle tanks, juggernauts, and a bald man ranting about AI domination. It’s like Elon Musk’s wet dream.
The Setup: 9 preps. Long, violent, occasionally bugged. But worth it.
Finale Tips:
Stay glued to cover — those Juggernauts don’t flinch.
Have one hacker, one head-popper.
Don’t fail hacks. That’s an instant “Elite denied.”
The Thruster jets are chaos — don’t crash trying to look cool.
Elite Challenge: ≤30 min, 150 headshots, 0 deaths, 0 hack fails. Pull it off and you’ll feel like Tom Cruise if he had a degree in Excel.
The Business of Not Being Poor
Buying Preps = Dumb.Rockstar charges ~$2M total if you outsource every prep. That’s like paying for someone else’s vacation.
Do them manually.They’re easy, free, and count toward Mastermind bonuses. You’ll save enough to buy a tank you’ll never use.
Payout Math (Because You Deserve Receipts)
Split | Act II (Hard + Elite) | Act III (Hard + Elite) |
Host 85% | $1.53M | $1.93M |
Partner 15% | $271K | $341K |
60/40 Split | $1.08M / $722K | $1.36M / $910K |
CRIMENET Verdict:
Duo grind = efficiency.
85/15 split keeps friendship alive as long as you alternate.
Four-player runs are for chaos tourists.
The Cooldown Plan
48 minutes between finales. Use it wisely:
Do the Weekly Grind
Bonus Money (The Secret Sauce)
All in Order II: +$500K
Loyalty II: +$75K
Criminal Mastermind II: +$750K (no deaths, hard mode, duo)
Total bonus potential: $1.3M extra if you can stay friends that long.
Gear Up Like a Professional Idiot
Weapons: Special Carbine Mk II, Heavy Sniper Mk II, AP Pistol.
Snacks & Armor: Always full — the real MVPs of GTA.
Vehicles: Armored Kuruma + Buzzard or Sparrow for preps.
Avenger Pilot: Must have at least one working eye and a soul.
CRIMENET’S FINAL RECOMMENDATION
The Money Loop of the Gods:
Act II (Hard, Elite) →
Fill cooldown with Weekly Grind→
Act II again →
Act III for a flex payday →
Laugh at people grinding Cayo for peanuts.
Community Tips We Actually Agree With
Reddit wisdom: “If your Avenger smokes, restart.” They’re not wrong.
PC players use keyboard macros for fast submarine hacks — console players just cry louder.
Don’t join public lobbies. Ever. There’s always one 12-year-old in a Hydra.








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