GTA Online Gunrunning Payout (2026): I Tested The Bunker So You Don't Waste Millions
- Niels Gys
- Oct 21, 2025
- 5 min read
Quick Answer
Yes.
Gunrunning is still one of the best passive businesses in GTA Online.
Not because it makes the most money.
Not because it's exciting.
Not because Rockstar accidentally created joy.
It's worth it because the bunker quietly manufactures money while you're off doing things that actually pay well.
Buy a good bunker.
Upgrade Staff and Equipment.
Buy supplies.
Sell to Los Santos.
Forget the bunker exists for a few hours.
Come back richer.
That's the entire strategy.
The bunker is a lovely little money printer, but this week's GTA Online bonuses can turn respectable profit into outright criminal behaviour. Before you sink another truckload of rifles into Los Santos, check the latest GTA Online Weekly Money Guide and see what Rockstar is accidentally overpaying this week.

Gunrunning Payouts (Real Numbers)
A fully upgraded bunker sells for:
$700,000 locally
or
$1,050,000 to Los Santos
After supply costs, you're looking at roughly:
$675,000 net profit per full bunker
Production takes around 11 hours and 40 minutes.
That works out to roughly $58,000 passive profit per hour.
Which doesn't sound particularly exciting until you remember something important.
You're not actually working for that money.
The bunker is.
You're off robbing drug lords, stealing prototype fighter jets, and committing enough felonies to fill a small encyclopedia while a bunch of NPCs quietly assemble assault rifles in an underground concrete cave.
It's basically outsourcing crime.
Is Gunrunning Worth It?
Absolutely.
But here's the important caveat.
Gunrunning is a terrible active grind.
If you're sitting inside your bunker staring at production bars like a Victorian child watching bread bake, you're doing it wrong.
The bunker exists to support your empire.
Not become your empire.
The best GTA Online businesses all share one thing:
They make money while you're elsewhere making even more money.
Gunrunning does that exceptionally well.
Even in 2026.
The CRIMENET Verdict
Buy it.
Not first.
Not second.
But definitely buy it.
The Acid Lab earns money faster.
Cayo Perico pays more.
Agency work is more active.
The Nightclub eventually becomes stronger.
But the bunker remains one of the most reliable businesses Rockstar has ever added.
No gimmicks.
No complicated management.
No twenty-seven different menus hidden behind three laptops and a decorative plant.
Just weapons.
Production.
Profit.
Beautiful.
Best Bunker Location
Buy Chumash
Stop reading bunker location guides.
Buy Chumash.
That's the answer.
It's close to Los Santos.
The roads are excellent.
The sell routes are short.
The price isn't ridiculous.
Farmhouse is also fantastic.
But Chumash is the sweet spot where efficiency and cost shake hands and agree not to ruin your day.
Meanwhile Paleto Forest sits at the top of the map like a cruel practical joke created by someone who hates driving.
Every sell mission from Paleto feels like delivering furniture to the moon.
Skip it.
Gunrunning is what happens when patience and poor life choices have a profitable child. If you're building a full criminal empire, don't stop here. Our Best GTA Online Businesses guide ranks every operation from "prints money" to "should be investigated by accountants and therapists."
Best Solo Strategy
Here's the money-making loop.
Buy supplies for $75,000.
Leave.
Seriously.
Leave.
Go run Cluckin' Bell.
Run Agency contracts.
Run Cayo Perico.
Commit tax fraud.
Whatever.
Come back later.
When that single supply purchase has finished cooking, you'll have roughly $210,000 worth of Los Santos stock.
After expenses that's about $135,000 profit.
More importantly, you're almost guaranteed a single delivery vehicle.
One vehicle means one player.
One player means no friends required.
And in GTA Online that's often the superior life choice.
Best Crew Strategy
If you've got reliable friends, sell full bunkers.
A full bunker pays over $1 million gross.
The problem is that Rockstar occasionally decides a sale mission should involve multiple vehicles, terrible routes, and enough stress to age your character visibly.
With a crew this isn't a problem.
Without a crew it becomes a game show called:
"Can I Deliver Everything Before The Timer Ends?"
The answer is often surprisingly educational.
Buy Supplies Or Steal Supplies?
Buy them.
Every time.
The internet has spent years arguing about this.
The argument should have lasted about seven seconds.
Stealing supplies only makes sense when you're broke.
Once your bunker is upgraded, your time becomes vastly more valuable than the $75,000 you're saving.
A single good money activity can easily earn more than that while your bunker quietly produces stock.
Stealing supplies feels productive.
It's not.
It's like driving across town to save twenty cents on petrol.
Technically successful.
Practically insane.
The Upgrades You Actually Need
Buy these immediately:
Staff Upgrade
Equipment Upgrade
Everything else is optional.
Security is nice.
The Shooting Range is fun.
The Gun Locker exists.
The Personal Quarters also exist.
But none of those things make meaningful money.
Staff and Equipment upgrades do.
Without them the bunker feels like a factory run by three exhausted raccoons.
With them it becomes a serious business.
Ammu-Nation Deliveries
The secret hero of Gunrunning.
Every 48 minutes you can deliver excess weapon parts for $50,000.
The mission usually takes a few minutes.
That's it.
No complicated setup.
No giant heist board.
No emotional breakdown.
Just drive a vehicle somewhere and collect money.
Frankly, these deliveries are so efficient they almost feel like Rockstar forgot to make them annoying.
Gunrunning vs Other Businesses
Let's be honest.
Nobody is buying a bunker because it's the strongest business in GTA Online.
It isn't.
The Nightclub eventually makes more passive money.
Cayo Perico remains stronger active money.
The Agency is excellent.
The Acid Lab is absurdly efficient.
But the bunker has one enormous advantage.
It simply works.
No drama.
No babysitting.
No weird mechanics.
No endless resupply micromanagement.
Just buy supplies and let the machine print money in the background.
Like a criminal pension fund.
Final Verdict
Gunrunning remains one of the smartest purchases in GTA Online.
Not because it's flashy.
Not because it's exciting.
Because it's dependable.
And dependable money is what builds criminal empires.
Buy Chumash.
Upgrade Staff and Equipment.
Buy supplies.
Sell to Los Santos.
Ignore everything else.
The bunker won't make you rich overnight.
What it will do is quietly fill your bank account while you're off causing much bigger problems elsewhere.
And frankly, that's exactly what a good criminal business should do.
CRIMENET survives on caffeine, bad decisions, and readers who enjoy watching criminals prosper. If This Week in Crime sounds like your kind of underworld briefing, join the newsletter. If you'd rather directly fund further investigations into virtual organized crime, the Ko-fi tip jar is waiting quietly in the getaway car.
FAQ
How much does a full bunker sell for in GTA Online?
A fully upgraded full bunker sells for about $700,000 locally or $1,050,000 to Los Santos.
How much profit does a bunker make?
A full upgraded bunker makes about $675,000 net profit after buying $375,000 worth of supplies.
Is the bunker good for solo players?
Yes, but solo players should usually sell after one purchased supply batch to guarantee one delivery vehicle.
Should I buy or steal bunker supplies?
Buy supplies once you have Staff and Equipment upgrades. Stealing supplies is only worth it early when you are broke.
What is the best bunker in GTA Online?
Chumash is the best overall bunker because it has strong highway access, good sell routes, and a reasonable price.
Is Gunrunning better than Cayo Perico?
No. Cayo Perico is better active money. Gunrunning is better as passive background income.
Is Gunrunning better than Nightclub?
Nightclub is better long-term passive income once fully set up. Gunrunning is cheaper to understand, easier to start, and still very useful.
Should I sell bunker stock in public lobbies?
Only if you can handle the risk. Public lobbies can give a high-demand bonus, but invite-only sales are safer.
How often can I do Ammu-Nation weapon parts?
Every 48 minutes, paying $50,000 per delivery.


