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Gunrunning — The Art of Making a Killing Without Leaving the Couch (2025)

  • Writer: Niels Gys
    Niels Gys
  • Oct 21, 2025
  • 5 min read
“You buy a bunker, fill it with maniacs, and sell enough illegal guns to make NATO nervous.”

 TL;DR — Gunrunning in GTA Online

  • Buy a Bunker → get Supplies → staff turn them into Stock while you chill.

  • Buy supplies for $75K or steal for free. A full bar = ~$210K–$250K stock with upgrades.

  • Upgrades = essential. Equipment + Staff = faster production + 40% higher profit.

  • Full stock (100 units) = ~$700K after ~7 hours (AFK-friendly).

  • Sell ≤25 units solo; over that spawns multiple delivery vehicles (bring help).

  • Sell in Los Santos for best payouts.

  • Pair with Nightclub or Acid Lab for triple passive income.

Reliable, safe, solo-friendly moneymaker — the criminal pension plan of Los Santos. Check our Weekly Grind and GTA Hub for more guides.


Gunrunning is the criminal’s pension plan — slow, steady, and beautifully stupid. It doesn’t make you rich overnight, but it never fails to make you something. It’s the perfect balance between chaos and capitalism.


So buy the bunker, pay your idiots, sell your stock, and walk away richer.


A stylized Rockstar Games-style digital painting of two armed GTA Online characters standing in a desert military zone. Behind them, armored vehicles and a massive bunker hint at large-scale weapons smuggling. Dust clouds rise under a blazing sky, capturing the gritty, high-stakes mood of Gunrunning in Los Santos.


What Gunrunning Actually Is

Gunrunning is GTA Online’s answer to ‘what if Amazon sold rocket launchers?’


You buy a bunker — essentially a giant underground IKEA for weapons — and your staff work tirelessly to turn Supplies into Stock while you’re off doing something far less productive, like losing street races or posing with your Oppressor.


You don’t even have to touch a wrench. Just open your laptop, pay your workers, and watch the passive income stack faster than your lawyer’s hourly rate.



The Numbers (And the Ugly Truth Behind Them)

Factor

Without Upgrades

Fully Upgraded

Stock Value (Full Bar)

GTA$500,000

GTA$700,000

Time to Fill

~11 hours

~7 hours

Supplies Needed

1 full bar (GTA$75,000)

1 full bar (GTA$75,000)

Supply Conversion

1 bar = $140K–$175K stock

1 bar = $210K–$250K stock

So yes, buying supplies for $75K turns into roughly $210K–$250K of product once your upgrades are in. That’s a 200%+ return — unless you crash the delivery truck into a tree, in which case it’s just a $75K donation to the Department of Stupidity.



How the Business Works

  1. Buy or steal supplies.

    • Buy: Costs $75K, takes no time, pure convenience.

    • Steal: Free, but you’ll end up in a firefight that feels like a rejected Michael Bay audition.

  2. Let your staff cook.

    • Each full bar of supplies = several hours of production. You don’t need to babysit — just check in occasionally to make sure nobody’s sleeping on the ammo crates.

  3. Sell the stock.

    • You can sell small batches solo (≤25 units) or full stock with a crew.

    • Bigger loads mean multiple delivery vehicles, which means more stress, more explosions, and more swearing.

  4. Rinse, repeat, profit.

    • Pair this with your Nightclub or Acid Lab, and you’ve got a full-blown criminal portfolio.



Upgrades (a.k.a. Legalized Extortion)

  • Equipment Upgrade — Speeds up production and raises the value of your stock. Costs around $1.1M, worth every penny.

  • Staff Upgrade — Makes your workers faster and slightly less useless. About $600K.

  • Security Upgrade — Reduces raid chances. If you play in Invite-Only, skip it. In public sessions? Mandatory.



The Sales — Where the Magic (and Chaos) Happens

  • Sell under 25 units? One vehicle. Easy, soloable, clean getaway.

  • Sell over 25 units? Two or three vehicles. Bring friends, or a miracle.

  • Best payout area: Sell in Los Santos for the city bonus. The country pays less — blame inflation or cows.


If you want peace, sell small.If you want profits, sell big.If you want both — tough luck.



How to Run It Like a Professional Criminal

  1. Always stay stocked. Buy supplies every 2 hours. It’s the lazy man’s empire.

  2. Sell during quiet hours. No griefers, no jets, no drama. Just pure capitalism.

  3. Pair with other businesses.Nightclub and Acid Lab generate money while your bunker cooks — the triple threat of passive profit.

  4. Sell small batches solo.Less payout, but you’ll keep your hair.

  5. Avoid full-stock sales unless you have friends or masochistic tendencies.



Why It’s Worth Every Bullet

  • Reliable passive income while you do literally anything else.

  • One of the most profitable solo businesses in GTA Online.

  • AFK-friendly — set it up, minimize the game, go make dinner.

  • It funds every stupid purchase you’ll ever make.



❌ Why It’ll Drive You to Drink

  • Sell missions can spawn multiple vehicles for solo players.

  • Stealing supplies takes forever and feels like working for free.

  • Staff are allergic to productivity until you buy upgrades.

  • The bunker is miles away from civilization (and snacks).



FAQ — GTA Online Gunrunning (Bunker Business)

Q: How do I start Gunrunning? A: Buy a Bunker from Maze Bank Foreclosures, visit it, and log into the Disruption Logistics laptop to begin manufacturing.
Q: How does it actually make money? A: Your staff convert Supplies into Stock over time. You then sell that stock through missions for profit. It’s mostly passive — think illegal Amazon Prime.
Q: Should I buy or steal supplies? A: Buy supplies: Costs $75,000, fills the supply bar instantly. Time-efficient. Steal supplies: Free, but the missions are slow and chaotic. Most players buy supplies once they’re upgraded — the time saved outweighs the cost.
Q: Are upgrades worth it? A: Absolutely. Equipment Upgrade = faster production + higher stock value. Staff Upgrade = even faster turnover. Security Upgrade = fewer raids (useful in public lobbies). The first two are must-buys if you take the business seriously.
Q: How long does it take to fill the bunker? A: Around 7 hours with full upgrades, 11 hours without. You can AFK safely inside your bunker or your apartment while it cooks.
Q: How much can I make per sale? A: Full Stock (100 units) = about $700,000. 25 units (solo-friendly) = about $210,000. You can do smaller, quicker sells for safety — or risk the big one for the payday.
Q: Can I run it solo? A: Yes, but only sell ≤25 units if you’re alone — over that triggers multi-vehicle missions. For full-stock sells, bring friends or therapy.
Q: Where should I sell? A: Always Los Santos — it gives a city bonus for better payout. Selling in Blaine County means less money and more cows.
Q: Does the bunker get raided? A: Yes, but only in public sessions and only if your security is low and you’ve been inactive. In Invite-Only or Solo Sessions, you’re safe.
Q: Can I run other businesses at the same time? A: 100%. The Bunker runs in the background. Combine it with your Nightclub, Acid Lab, or MC businesses for maximum passive cashflow.
Q: What’s the realistic profit per hour? A: Depending on upgrades and how you manage supplies, expect around $40K–$70K per hour passively — not glamorous, but extremely consistent.
Q: Is Gunrunning still worth it in 2025? A: Absolutely. It’s one of the few GTA Online businesses that’s aged gracefully — no DLC gimmicks, no silly minigames, just cold, hard profit.


Join The Syndicate on Discord

Want the next money routes before the cops or click-farmers leak them? Enter the CRIMENET Discord — the underground hideout for heisters, grinders, and professional bad decisions. Real discussions. No ads. No influencers. Just criminals comparing loot.


 
 
 

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About Me
WhatsApp Image 2025-08-19 at 04.27.47.jpeg

I’m Niels Gys. Writer, gamer, and professional defender of fictional criminals. On screen only. Relax. I front JETBLACK SMILE, a rock ’n’ roll band from Belgium that sounds like bad decisions set to loud guitars. Turns out the mindset for writing about crime, chaos, and villain energy translates surprisingly well to music.

Here I run CRIMENET GAZETTE, a site dedicated to crime, heist, and villain-protagonist games, movies, and series. Not the wholesome kind. Not the heroic kind. The kind where you rob banks, make bad decisions, and enjoy every second of it.

CRIMENET exists because too much coverage is polite, bloodless, and terrified of having an opinion. Here, villains matter. Criminal fantasies are taken seriously. And mediocrity gets mocked without mercy.

I don’t do safe scores or corporate enthusiasm. I do sharp analysis, savage humor, and verdicts that feel like charge sheets. If something nails the fantasy of being dangerous, clever, or morally questionable, I’ll praise it. If it wastes your time, I’ll bury it.

CRIMENET isn’t neutral. It sides with chaos, competence, and fun.
Think less “trusted reviewer,” more “your inside man in the digital underworld.”

I’m not here to save the world.


I’m here to tell you which crimes are worth committing. 🤘

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